Susan O’Connor, game writer | Interview | The Gameological Society
Susan O’Connor has been a games writer for almost 10 years, working on high-profile projects such as BioShock, Far Cry 2, and the recent Tomb Raider reboot. She is also a tireless advocate for all games writers, having launched the Games Writers Conference, now a staple of the annual Games Developers Conference. O’Connor has produced numerous talks and articles about the process of writing for games—including a piece that walks a hypothetical studio through adapting Breaking Bad into a console game—making her one of the leading thinkers in the field. As it turns out, her thinking had reached critical mass when I spoke to her, and she was sensing roadblocks that kept her from doing her best work within the industry. O’Connor spoke candidly to The Gameological Society about her desire to integrate writers more deeply into development teams, the upsides and downsides of working on games with primarily male audiences, and her frustrations with a profession where writing is often a side concern.