#Plask, un outil pour programmer & designer. | Graphisme & interactivité blog par Geoffrey Dorne
http://graphism.fr/dcouvrez-plask-outil-pour-programmer-designer
Plask [...] environnement de programmation pour la création multimédia et la création informatique. Créé par Dean Mc Namee, Plask a été conçu avec un moteur #JavaScript et d’autres réjouissances comme #NodeJS, #Cocoa ou encore #OpenGL
#graphisme sur #mac via @supergeante
home: http://www.plask.org
source: https://github.com/deanm/plask
Briefs: A Cocoa Touch Framework for Live Wireframes
http://giveabrief.com
Briefs is a framework for packaging concept screens
http://golden-braeburn.com
http://golden-braeburn.com
Golden % Braeburn enables independent Macintosh developers to sell their creations with the minimum of fuss and expense. We provide our clients with the Cocoa source code for an in-application storefront and a back-end server, customer and accounting management tools, and our license-key generation and verification framework.
#cocoa #mac #dev #vente #logiciel #licence #license #téléchargement #achat
Cocoa Programming FAQ
http://www.pnelsoncomposer.com/writings/NewbieFAQ.html
These are the problems and solutions that I discovered while writing my first Cocoa program for Mac OS X
Cocoa Traces - Fragments of tasty Cocoa code
http://www.cocoatraces.com
#fragments #cocoa #mac #dev #objective-c #snippet #extrait #exemple #code
Games
http://developer.apple.com/games
The Macintosh is a great platform for games, with a wide range of options and technologies for game developers. With OpenGL, OpenAL, Velocity Engine, and the Mac OS X development and performance optimization tools, you have everything you need to build or port exciting and compelling games.
#dev #mac #Cocoa #OpenGL #OpenAL #Velocity #jeu #jeux #game #Apple
AquaticPrime: Secure Your Shareware Applications
http://www.aquaticmac.com
The AquaticPrime framework is a secure registration method for your shareware applications, released as free open-source software.
#AquaticPrime #framework #mac #objective-c #registration #licence #license #cocoa #logiciel_libre
Engineering for the real world: Learning Cocoa
http://splash6hints.blogspot.com/2008/01/over-last-few-months-ive-been-trying-to.html
The Media Computing Group : Multi-Touch Framework
http://hci.rwth-aachen.de/multitouch
MultiTouch.framework is a native Cocoa multi-touch framework for Mac OS X. It uses the default event handling system and the responder chain of the operating system, providing a familiar application programming interface to Mac OS X developers.
#multitouch #multi-touch #mac #cocoa #framework #dev
Theocacao: Video for Intro to Cocoa at CocoaHeads
http://theocacao.com/document.page/573
Matt Legend Gemmell – Cocoa Source Code
http://mattgemmell.com/source
This page contains some of my Cocoa/Objective-C source code for fellow Mac OS X developers.
#mac #dev #cocoa #objective-c #ressource #librairie #composant
Matt Legend Gemmell – Get rid of your code with Leopard
http://mattgemmell.com/2007/10/28/get-rid-of-your-code-with-leopard
new and improved APIs which may be of interest to Cocoa application developers. I’m going to classify these in terms of what you can do with them, rather than by class-name or other such relatively obscure aspect, and I’ll include some screenshots whe
Sparkle - Trac
►http://sparkle.andymatuschak.org
Sparkle is a module that developers can stick in their Cocoa applications (five-step install!) to get instant self-update functionality.
#sparkle #update #mise_à_jour #application #développement #dev #déploiement #mac #logiciel #cocoa #todo:dev #code #install #module #sync #upgrade
BecomeAnXcoder | CocoaLab
http://www.cocoalab.com/?q=becomeanxcoder
Bert Altenburg, author of AppleScript for Absolute Starters, in co-operation with Alex Clarke and Philippe Mougin, has released a book for newcomers to Cocoa programming using Objective-C and XCode.
#cocoa #objective-c #xcode #mac #apple #développement #dev #type:livre #gratuit #pdf #code #leopard