industryterm:online communities

  • « Puisqu’on dit beaucoup (dans ce tweet et ailleurs) que l’anonymat sur Internet conduit à davantage de violence, rappelons que les sciences sociales ont depuis longtemps réfuté cette idée. »

    Xavier Gorce
    ‏ @XavierGorce
    https://twitter.com/XavierGorce/status/1083469045645627392
    « L’anonymat, le pseudo, le masque sont les poisons de la démocratie. Ils ne valent pas mieux que les corbeaux ou les dénonciateurs de juifs. Parlez. Assumez. Dites ce que vous pensez. Ou taisez-vous à jamais »

    The Real Name Fallacy - The Coral Project
    https://coralproject.net/blog/the-real-name-fallacy

    People often say that online behavior would improve if every comment system forced people to use their real names. It sounds like it should be true – surely nobody would say mean things if they faced consequences for their actions?

    Yet the balance of experimental evidence over the past thirty years suggests that this is not the case. Not only would removing anonymity fail to consistently improve online community behavior – forcing real names in online communities could also increase discrimination and worsen harassment.

    We need to change our entire approach to the question. Our concerns about anonymity are overly-simplistic; system design can’t solve social problems without actual social change.
    Why Did We Think That Anonymity Was The Problem?

    The idea that anonymity is the real problem with the internet is based in part on misreadings of theories formed more than thirty years ago.

    In the early 1980s, many executives were unsure if they should allow employees to use computers and email. Managers worried that allowing employees to communicate across the company would enable labor organizing, conflict, and inefficiency by replacing formal corporate communication with informal digital conversations.

    As companies debated email, a group of social psychologists led by Sara Kiesler published experiments and speculations on the effects of “computer-mediated communication” in teams. Their articles inspired decades of valuable research and offered an early popular argument that anonymity might be a source of social problems online.

  • Why Gamers (And #blockchain) Are Creating The Future Of Work And #society
    https://hackernoon.com/why-gamers-and-blockchain-are-creating-the-future-of-work-and-society-38

    I grew up #gaming with my brothers, and over the years, I had a chance to see some of the most significant evolutions in the industry.At first, players were in self-contained worlds like those of the Mario or Zelda games. For the games that allowed you to play with multiple people, everyone had to sit in the same room with each other, within reach of the nearest controller.Once the internet connected players and created multiplayer worlds online, everything changed.Communities began to form around games like World of Warcraft and Second Life — groups consisting of people from different cities, countries and continents.When I began studying anthropology, I realized the significance of these online communities and became fascinated in learning more about how people interact and live online. (...)

    #tech #future-of-work

  • High score, low pay : why the gig economy loves gamification | Business | The Guardian
    https://www.theguardian.com/business/2018/nov/20/high-score-low-pay-gamification-lyft-uber-drivers-ride-hailing-gig-econ

    Using ratings, competitions and bonuses to incentivise workers isn’t new – but as I found when I became a Lyft driver, the gig economy is taking it to another level.

    Every week, it sends its drivers a personalised “Weekly Feedback Summary”. This includes passenger comments from the previous week’s rides and a freshly calculated driver rating. It also contains a bar graph showing how a driver’s current rating “stacks up” against previous weeks, and tells them whether they have been “flagged” for cleanliness, friendliness, navigation or safety.

    At first, I looked forward to my summaries; for the most part, they were a welcome boost to my self-esteem. My rating consistently fluctuated between 4.89 stars and 4.96 stars, and the comments said things like: “Good driver, positive attitude” and “Thanks for getting me to the airport on time!!” There was the occasional critique, such as “She weird”, or just “Attitude”, but overall, the comments served as a kind of positive reinforcement mechanism. I felt good knowing that I was helping people and that people liked me.

    But one week, after completing what felt like a million rides, I opened my feedback summary to discover that my rating had plummeted from a 4.91 (“Awesome”) to a 4.79 (“OK”), without comment. Stunned, I combed through my ride history trying to recall any unusual interactions or disgruntled passengers. Nothing. What happened? What did I do? I felt sick to my stomach.

    Because driver ratings are calculated using your last 100 passenger reviews, one logical solution is to crowd out the old, bad ratings with new, presumably better ratings as fast as humanly possible. And that is exactly what I did.

    In a certain sense, Kalanick is right. Unlike employees in a spatially fixed worksite (the factory, the office, the distribution centre), rideshare drivers are technically free to choose when they work, where they work and for how long. They are liberated from the constraining rhythms of conventional employment or shift work. But that apparent freedom poses a unique challenge to the platforms’ need to provide reliable, “on demand” service to their riders – and so a driver’s freedom has to be aggressively, if subtly, managed. One of the main ways these companies have sought to do this is through the use of gamification.

    Simply defined, gamification is the use of game elements – point-scoring, levels, competition with others, measurable evidence of accomplishment, ratings and rules of play – in non-game contexts. Games deliver an instantaneous, visceral experience of success and reward, and they are increasingly used in the workplace to promote emotional engagement with the work process, to increase workers’ psychological investment in completing otherwise uninspiring tasks, and to influence, or “nudge”, workers’ behaviour. This is what my weekly feedback summary, my starred ratings and other gamified features of the Lyft app did.

    There is a growing body of evidence to suggest that gamifying business operations has real, quantifiable effects. Target, the US-based retail giant, reports that gamifying its in-store checkout process has resulted in lower customer wait times and shorter lines. During checkout, a cashier’s screen flashes green if items are scanned at an “optimum rate”. If the cashier goes too slowly, the screen flashes red. Scores are logged and cashiers are expected to maintain an 88% green rating. In online communities for Target employees, cashiers compare scores, share techniques, and bemoan the game’s most challenging obstacles.
    Advertisement

    But colour-coding checkout screens is a pretty rudimental kind of gamification. In the world of ride-hailing work, where almost the entirety of one’s activity is prompted and guided by screen – and where everything can be measured, logged and analysed – there are few limitations on what can be gamified.

    Every Sunday morning, I receive an algorithmically generated “challenge” from Lyft that goes something like this: “Complete 34 rides between the hours of 5am on Monday and 5am on Sunday to receive a $63 bonus.” I scroll down, concerned about the declining value of my bonuses, which once hovered around $100-$220 per week, but have now dropped to less than half that.

    “Click here to accept this challenge.” I tap the screen to accept. Now, whenever I log into driver mode, a stat meter will appear showing my progress: only 21 more rides before I hit my first bonus.

    In addition to enticing drivers to show up when and where demand hits, one of the main goals of this gamification is worker retention. According to Uber, 50% of drivers stop using the application within their first two months, and a recent report from the Institute of Transportation Studies at the University of California in Davis suggests that just 4% of ride-hail drivers make it past their first year.

    Before Lyft rolled out weekly ride challenges, there was the “Power Driver Bonus”, a weekly challenge that required drivers to complete a set number of regular rides. I sometimes worked more than 50 hours per week trying to secure my PDB, which often meant driving in unsafe conditions, at irregular hours and accepting nearly every ride request, including those that felt potentially dangerous (I am thinking specifically of an extremely drunk and visibly agitated late-night passenger).

    Of course, this was largely motivated by a real need for a boost in my weekly earnings. But, in addition to a hope that I would somehow transcend Lyft’s crappy economics, the intensity with which I pursued my PDBs was also the result of what Burawoy observed four decades ago: a bizarre desire to beat the game.

    Former Google “design ethicist” Tristan Harris has also described how the “pull-to-refresh” mechanism used in most social media feeds mimics the clever architecture of a slot machine: users never know when they are going to experience gratification – a dozen new likes or retweets – but they know that gratification will eventually come. This unpredictability is addictive: behavioural psychologists have long understood that gambling uses variable reinforcement schedules – unpredictable intervals of uncertainty, anticipation and feedback – to condition players into playing just one more round.

    It is not uncommon to hear ride-hailing drivers compare even the mundane act of operating their vehicles to the immersive and addictive experience of playing a video game or a slot machine. In an article published by the Financial Times, long-time driver Herb Croakley put it perfectly: “It gets to a point where the app sort of takes over your motor functions in a way. It becomes almost like a hypnotic experience. You can talk to drivers and you’ll hear them say things like, I just drove a bunch of Uber pools for two hours, I probably picked up 30–40 people and I have no idea where I went. In that state, they are literally just listening to the sounds [of the driver’s apps]. Stopping when they said stop, pick up when they say pick up, turn when they say turn. You get into a rhythm of that, and you begin to feel almost like an android.”

    In their foundational text Algorithmic Labor and Information Asymmetries: A Case Study of Uber’s Drivers, Alex Rosenblat and Luke Stark write: “Uber’s self-proclaimed role as a connective intermediary belies the important employment structures and hierarchies that emerge through its software and interface design.” “Algorithmic management” is the term Rosenblat and Stark use to describe the mechanisms through which Uber and Lyft drivers are directed. To be clear, there is no singular algorithm. Rather, there are a number of algorithms operating and interacting with one another at any given moment. Taken together, they produce a seamless system of automatic decision-making that requires very little human intervention.

    For many on-demand platforms, algorithmic management has completely replaced the decision-making roles previously occupied by shift supervisors, foremen and middle- to upper- level management. Uber actually refers to its algorithms as “decision engines”. These “decision engines” track, log and crunch millions of metrics every day, from ride frequency to the harshness with which individual drivers brake. It then uses these analytics to deliver gamified prompts perfectly matched to drivers’ data profiles.

    To increase the prospect of surge pricing, drivers in online forums regularly propose deliberate, coordinated, mass “log-offs” with the expectation that a sudden drop in available drivers will “trick” the algorithm into generating higher surges. I have never seen one work, but the authors of a recently published paper say that mass log-offs are occasionally successful.

    Viewed from another angle, though, mass log-offs can be understood as good, old-fashioned work stoppages. The temporary and purposeful cessation of work as a form of protest is the core of strike action, and remains the sharpest weapon workers have to fight exploitation. But the ability to log-off en masse has not assumed a particularly emancipatory function.

    After weeks of driving like a maniac in order to restore my higher-than-average driver rating, I managed to raise it back up to a 4.93. Although it felt great, it is almost shameful and astonishing to admit that one’s rating, so long as it stays above 4.6, has no actual bearing on anything other than your sense of self-worth. You do not receive a weekly bonus for being a highly rated driver. Your rate of pay does not increase for being a highly rated driver. In fact, I was losing money trying to flatter customers with candy and keep my car scrupulously clean. And yet, I wanted to be a highly rated driver.
    How much is an hour worth? The war over the minimum wage
    Read more

    And this is the thing that is so brilliant and awful about the gamification of Lyft and Uber: it preys on our desire to be of service, to be liked, to be good. On weeks that I am rated highly, I am more motivated to drive. On weeks that I am rated poorly, I am more motivated to drive. It works on me, even though I know better. To date, I have completed more than 2,200 rides.

    #Lyft #Uber #Travail #Psychologie_comportementale #Gamification #Néo_management #Lutte_des_classes

  • Event Review: Youth Movements and Political Participation in Saudi Arabia - Journal of Middle Eastern Politics and Policy

    http://jmepp.hkspublications.org/2018/11/09/saudi-arabia-mbs-youth-movements-political-participation

    As home to one of the world’s youngest populations, the Kingdom of Saudi Arabia has in recent years seen a remarkable surge in youth movements that are especially visible online. At an October 26th discussion at Harvard’s Center for Middle Eastern Studies, Dr. Kristin Smith Diwan, a senior resident scholar at the Arab Gulf States Institute in Washington, argued that this uptick in online political engagement does not necessarily translate to increased political participation.

    To demonstrate the significance of recent political and social shifts within the Kingdom, Diwan provided an overview of Saudi Arabia as it has functioned since its founding in 1932. She emphasized the Kingdom’s dynastic monarchal system, wherein power is largely decentralized and shared among the royal family. Local and global forces are converging to reveal cracks in a few key areas: the Kingdom’s diffuse power structure has hindered decision-making, unstable oil supplies have fostered economic anxiety, and demographic changes have forced a reevaluation of conservative religious movements within the Kingdom. Additionally, as the royal family grows older, King Salman has made a number of moves toward empowering a new generation of leaders by elevating his son, Mohammed bin Salman (MBS), to the position of Crown Prince. It is this generational shift in the Kingdom’s leadership that Diwan underlined as she set out to demonstrate that the Kingdom’s shifting power structure, along with its emerging youth movements, are creating a new political environment.

    While the average Saudi king comes into power around age sixty-four, seventy percent of the Kingdom’s population is less than thirty years old. This stark generational divide, coupled with ready access to new technologies and social media platforms, has led to a surge in virtual social movements among Saudi Arabia’s youth. Online communities and artistic collectives have become especially important in Saudi Arabia because they are less bound by the strict standards of behavior that regulate physical public spaces.. Outlets like Twitter and YouTube are essential platforms for youth movements, and Diwan pointed to satirical comedy as a noteworthy medium for political criticism. MBS and his new government have made concerted efforts to capture the energy of these youth movements, enlisting popular comedians and artists to participate in his transition team and engage in cultural diplomacy around the world.

  • danah boyd: How Critical Thinking and Media Literacy Efforts Are ‘Backfiring’ Today | EdSurge News
    https://www.edsurge.com/news/2018-03-07-danah-boyd-how-critical-thinking-and-media-literacy-efforts-are-

    Keynote par danah boyd à SXSW 2018

    Few would challenge the value of helping students develop critical thinking and information literacy. But if such skills are encouraged simply as a reactionary means to challenge knowledge, says danah boyd, the future may look even more chaotic and grim.

    Speaking at the morning keynote on the third day of SXSW EDU, boyd, a researcher at Microsoft and the founder and president of Data & Society, offered this provocative observation: “Many of the forms of critical thinking that we’ve introduced into American education are backfiring right now.”

    Touching on matters ranging from Russian propaganda efforts to Netflix, history to philosophy, boyd’s intellectually provocative talk raised plenty of deep questions around media and manipulation. But she also admitted there are few clear solutions.

    Educational groups, from Common Sense Media to PBS, have introduced online curricula designed to help teachers teach the topic. Often these tools include lessons on checking facts and analyzing sources for biases.

    Yet these exercises, while valuable, can perpetuate an even bigger problem if framed in the wrong context. “Right now, the conversation around fact checking has devolved to suggest that there is only one truth. We have to recognize that there are plenty of students who are taught that there is only one legitimate way of thinking, one accepted worldview,” boyd said.

    “Funders, journalists, social media companies and elected officials all say they want a ‘media literacy solution.’ I don’t know what it is, [but] I hope it’s not a version that’s just CNN versus Fox News,” she added.

    By describing the goal of media literacy as a way to discover the truth, adults may actually reinforce the message that there is only one explanation, a strict, black-and-white line between what’s right and wrong. That thinking generally does not sit well for adolescents and young adults, who may be naturally inclined to challenge authority and seek alternative explanations, said boyd.

    “Many people especially young people turn to online communities to make sense of the world around them. They want to ask uncomfortable questions, interrogate assumptions and poke holes at things they’ve learned,” she said. “But there are some questions that we’ve told them are unacceptable to ask in public.” In response, they’ve taken to online forums, some of which “have popped up to encourage people to go down certain paths of thinking—some of them being deeply extreme” in their views.

    #Fake_news #Litteratie_numérique #danah_boyd

  • If SoundCloud Disappears, What Happens to Its Music Culture? - The New York Times
    https://www.nytimes.com/2017/08/01/magazine/if-soundcloud-disappears-what-happens-to-its-music-culture.html?_r=0

    After the layoffs, the technology blog TechCrunch published a report claiming that SoundCloud had enough money to finance itself for only 80 days. Though the company disputed the report, the possibility that SoundCloud might disappear sent a shock through the web. Data hoarders began trying to download the bulk of the service’s public archive in order to preserve it. Musicians like deadmau5, a Canadian electronic-music producer, tossed out suggestions on Twitter for how the company could save the service. Chance the Rapper tweeted: ‘‘I’m working on the SoundCloud thing.’’

    Since its start in 2008, SoundCloud has been a digital space for diverse music cultures to flourish, far beyond the influence of mainstream label trends. For lesser-known artists, it has been a place where you can attract the attention of fans and the record industry without having to work the usual channels. There is now a huge roster of successful artists who first emerged on SoundCloud, including the R.&B. singer Kehlani, the electronic musician Ta-Ha, the pop musician Dylan Brady and the rapper Lil Yachty, to name just a few.

    The death of SoundCloud, then, would mean more than the sunsetting of a service: It could mean the erasure of a decade of internet sound culture, says Jace Clayton, a musician and the author of ‘‘Uproot: Travels in 21st-Century Music and Digital Culture.’’ He reminded me of an online music service called imeem, which MySpace bought in 2009 in the hope of absorbing its 16 million users into its own platform. But the struggling service shut down, and all the music uploaded and shared to it was lost, including what Clayton recalls to be a very eclectic subset of black Chicago house music. ‘‘What does it mean if someone can delete hundreds and thousands of hours of sound culture overnight?’’ he asked.

    SoundCloud always let me get lost in a warren of music that I’d never heard — or even heard of — before. Once, it was Japanese trap songs. Another time it was Ethiopian jazz music. It somehow manages to evoke some of the most appealing features of offline music culture, like browsing through bins in a record store or catching indie acts at an underground club.

    SoundCloud took a community-first approach to building its business, prioritizing finding artists to post on its service over making deals with music labels to license their music, the approach taken by Spotify. The music industry was still in the process of adapting to a digital ecosystem when SoundCloud emerged; illegal file-sharing was rampant. But when the industry finally began squelching unauthorized distribution of artists’ tracks, SoundCloud was hit hard. D.J.s were also told to take down mixes of songs they didn’t own the rights to, and many of the remixes the site was known for were removed. SoundCloud ‘‘was very much built in the dot-com-era mentality of building an audience and then finding a way to make money,’’ Mark Mulligan, a music-industry analyst, told me. SoundCloud struggled to monetize the service. Artists who paid to be featured on the site balked at having ads run against their music, and when the company introduced its own version of a subscription service, called Go, the response was tepid. How do you persuade people who have been using your services free to start paying $5 or $10 a month?

    For the most part, streaming services feel sterile and devoid of community. Spotify, Tidal and even YouTube to a degree are vast and rich troves of music, but they primarily function as search engines organized by algorithms. You typically have to know what you’re looking for in order to find it. They have tried to remedy that drawback with customized playlists, but still they feel devoid of a human touch. Serendipity is rare.
    By contrast, the most successful online communities, like SoundCloud, have the feel of public spaces, where everyone can contribute to the culture. They feel as if they belong to the community that sustains them. But of course that’s not how it works. In ‘‘Who Owns Culture?,’’ Susan Scafidi writes: ‘‘Community-generated art forms have tremendous economic and social value — yet most source communities have little control over them.’’

    #Musique #SoundCloud #Streaming #Culture_Participative

  • ‘Doctor Who’ Breaks Its Alien Glass Ceiling - The New York Times
    https://www.nytimes.com/2017/07/19/opinion/doctor-who-jodie-whittaker-reaction.html

    Nevertheless, the announcement has yielded a wave of spittle-flecked contempt from certain online communities. A sampling, from Reddit:

    “Feminists killing of one of the most male dominated shows on the cuck BBC.”

    “Why don’t they also make her black and transgender so we’ve got all the PC boxes ticked?”

    “Looking forward to the episode where the doctor has to manage his period for the first time. It will happen.”

    “Surprised they didn’t pick Caitlin Jenner.”

    “Dr who was never supposed to be politically correct or girl power it was just Dr Who.”

    #Féminisme #Reddit

  • (22) Building Global Community
    https://www.facebook.com/notes/mark-zuckerberg/building-global-community/10103508221158471/?pnref=story

    Extraits du document de Mark Zuckerberg sur le futur de Facebook.

    Une étrange profession de foi, entre projet politique et aspiration à faire encore grandir son entreprise ; mettant en avant la générosité, mais masquant combien les pratiques qu’il décrit vont renforcer la pompe à attention qui est le cœur de l’économie de FB. Une réponse également au développement de ce que Fred Turner appelle « l’individualisme autoritaire », dont les médias sociaux sont le support.

    To our community,
    On our journey to connect the world, we often discuss products we’re building and updates on our business. Today I want to focus on the most important question of all: are we building the world we all want?

    Today we are close to taking our next step. Our greatest opportunities are now global — like spreading prosperity and freedom, promoting peace and understanding, lifting people out of poverty, and accelerating science. Our greatest challenges also need global responses — like ending terrorism, fighting climate change, and preventing pandemics. Progress now requires humanity coming together not just as cities or nations, but also as a global community.

    For the past decade, Facebook has focused on connecting friends and families. With that foundation, our next focus will be developing the social infrastructure for community — for supporting us, for keeping us safe, for informing us, for civic engagement, and for inclusion of all.

    Bringing us all together as a global community is a project bigger than any one organization or company, but Facebook can help contribute to answering these five important questions:

    How do we help people build supportive communities that strengthen traditional institutions in a world where membership in these institutions is declining?
    How do we help people build a safe community that prevents harm, helps during crises and rebuilds afterwards in a world where anyone across the world can affect us?
    How do we help people build an informed community that exposes us to new ideas and builds common understanding in a world where every person has a voice?
    How do we help people build a civically-engaged community in a world where participation in voting sometimes includes less than half our population?
    How do we help people build an inclusive community that reflects our collective values and common humanity from local to global levels, spanning cultures, nations and regions in a world with few examples of global communities?

    Supportive Communities

    Building a global community that works for everyone starts with the millions of smaller communities and intimate social structures we turn to for our personal, emotional and spiritual needs.
    Whether they’re churches, sports teams, unions or other local groups, they all share important roles as social infrastructure for our communities. They provide all of us with a sense of purpose and hope; moral validation that we are needed and part of something bigger than ourselves; comfort that we are not alone and a community is looking out for us; mentorship, guidance and personal development; a safety net; values, cultural norms and accountability; social gatherings, rituals and a way to meet new people; and a way to pass time.

    The decline raises deeper questions alongside surveys showing large percentages of our population lack a sense of hope for the future. It is possible many of our challenges are at least as much social as they are economic — related to a lack of community and connection to something greater than ourselves. As one pastor told me: “People feel unsettled. A lot of what was settling in the past doesn’t exist anymore.”

    Online communities are a bright spot, and we can strengthen existing physical communities by helping people come together online as well as offline. In the same way connecting with friends online strengthens real relationships, developing this infrastructure will strengthen these communities, as well as enable completely new ones to form.

    Safe Community

    Most communities are made of many sub-communities, and this is another clear area for developing new tools. A school, for example, is not a single community, but many smaller groups among its classes, dorms and student groups. Just as the social fabric of society is made up of many communities, each community is made of many groups of personal connections. We plan to expand groups to support sub-communities.

    Many dedicated people join global non-profit organizations to help, but the market often fails to fund or incentivize building the necessary infrastructure. I have long expected more organizations and startups to build health and safety tools using technology, and I have been surprised by how little of what must be built has even been attempted. There is a real opportunity to build global safety infrastructure, and I have directed Facebook to invest more and more resources into serving this need.

    Vous avez des problèmes sociaux, nous avons des réponses techniques :

    Looking ahead, one of our greatest opportunities to keep people safe is building artificial intelligence to understand more quickly and accurately what is happening across our community.

    Artificial intelligence can help provide a better approach. We are researching systems that can look at photos and videos to flag content our team should review.

    Informed Community

    The purpose of any community is to bring people together to do things we couldn’t do on our own. To do this, we need ways to share new ideas and share enough common understanding to actually work together.

    Accuracy of information is very important. We know there is misinformation and even outright hoax content on Facebook, and we take this very seriously. We’ve made progress fighting hoaxes the way we fight spam, but we have more work to do. We are proceeding carefully because there is not always a clear line between hoaxes, satire and opinion. In a free society, it’s important that people have the power to share their opinion, even if others think they’re wrong. Our approach will focus less on banning misinformation, and more on surfacing additional perspectives and information, including that fact checkers dispute an item’s accuracy.

    Une définition très intéressante :

    Social media is a short-form medium where resonant messages get amplified many times. This rewards simplicity and discourages nuance. At its best, this focuses messages and exposes people to different ideas. At its worst, it oversimplifies important topics and pushes us towards extremes.

    Fortunately, there are clear steps we can take to correct these effects. For example, we noticed some people share stories based on sensational headlines without ever reading the story. In general, if you become less likely to share a story after reading it, that’s a good sign the headline was sensational. If you’re more likely to share a story after reading it, that’s often a sign of good in-depth content.

    Civically-Engaged Community

    Our society will reflect our collective values only if we engage in the civic process and participate in self-governance. There are two distinct types of social infrastructure that must be built:
    The first encourages engagement in existing political processes: voting, engaging with issues and representatives, speaking out, and sometimes organizing. Only through dramatically greater engagement can we ensure these political processes reflect our values.
    The second is establishing a new process for citizens worldwide to participate in collective decision-making. Our world is more connected than ever, and we face global problems that span national boundaries. As the largest global community, Facebook can explore examples of how community governance might work at scale.

    Inclusive Community

    This has been painful for me because I often agree with those criticizing us that we’re making mistakes. These mistakes are almost never because we hold ideological positions at odds with the community, but instead are operational scaling issues. Our guiding philosophy for the Community Standards is to try to reflect the cultural norms of our community. When in doubt, we always favor giving people the power to share more.
    There are a few reasons for the increase in issues we’ve seen: cultural norms are shifting, cultures are different around the world, and people are sensitive to different things.

    I’ve spent a lot of time over the past year reflecting on how we can improve our community governance. Sitting here in California, we’re not best positioned to identify the cultural norms around the world. Instead, we need a system where we can all contribute to setting the standards. Although this system is not fully developed, I want to share an idea of how this might work.

    It’s worth noting that major advances in AI are required to understand text, photos and videos to judge whether they contain hate speech, graphic violence, sexually explicit content, and more. At our current pace of research, we hope to begin handling some of these cases in 2017, but others will not be possible for many years.

  • Handful of “highly toxic” Wikipedia editors cause 9% of abuse on the site, by Annalee Newitz | Ars Technica
    https://arstechnica.com/information-technology/2017/02/one-third-of-personal-attacks-on-wikipedia-come-from-active-editors

    “Perhaps surprisingly, approximately 30% of attacks come from registered users with over a 100 contributions.” In other words, a third of all personal attacks come from regular Wikipedia editors who contribute several edits per month. Personal attacks seem to be baked into Wikipedia culture.

    The researchers also found that a large percentage of attacks come from a very small number of “highly toxic” Wikipedia contributors. Eighty percent of personal attacks on Wikipedia come from people who rarely make personal attacks. But a whopping 9% of attacks in 2015 came from 34 users who had made 20 or more personal attacks during the year. “Significant progress could be made by moderating a relatively small number of frequent attackers,” the researchers note. This finding bolsters the idea that problems in online communities often come from a small minority of highly vocal users.

    les #trolls #agressions_verbale #wikipédia détectés par du #machine_learning

    (pertinent aussi pour le débat #realname ou #anonymat)

  • The Real Name Fallacy – The Coral Project
    https://blog.coralproject.net/the-real-name-fallacy

    People often say that online behavior would improve if every comment system forced people to use their real names. It sounds like it should be true – surely nobody would say mean things if they faced consequences for their actions?

    Yet the balance of experimental evidence over the past thirty years suggests that this is not the case. Not only would removing anonymity fail to consistently improve online community behavior – forcing real names in online communities could also increase discrimination and worsen harassment.

    #real_name #harcèlement #troll #pseudonymat

  • Stanford Large Network Dataset Collection
    https://snap.stanford.edu/data

    Social networks : online social networks, edges represent interactions between people
    Networks with ground-truth communities : ground-truth network communities in social and information networks
    Communication networks : email communication networks with edges representing communication
    Citation networks : nodes represent papers, edges represent citations
    Collaboration networks : nodes represent scientists, edges represent collaborations (co-authoring a paper)
    Web graphs : nodes represent webpages and edges are hyperlinks
    Amazon networks : nodes represent products and edges link commonly co-purchased products
    Internet networks : nodes represent computers and edges communication
    Road networks : nodes represent intersections and edges roads connecting the intersections
    Autonomous systems : graphs of the internet
    Signed networks : networks with positive and negative edges (friend/foe, trust/distrust)
    Location-based online social networks : Social networks with geographic check-ins
    Wikipedia networks and metadata : Talk, editing and voting data from Wikipedia
    Twitter and Memetracker : Memetracker phrases, links and 467 million Tweets
    Online communities : Data from online communities such as Reddit and Flickr
    Online reviews : Data from online review systems such as BeerAdvocate and Amazon
    Information cascades : ...

    Networks, networks, networks, networks...

  • Map of the Internet 1.0. by JaySimons
    http://jaysimons.deviantart.com/art/Map-of-the-Internet-1-0-427143215
    http://fc01.deviantart.net/fs71/f/2014/030/1/a/map_of_the_internet_1_0__by_the9988-d72b5tb.jpg

    Online Communities 2
    https://xkcd.com/802

    Gorgeous Map of the #Internet : XKCD meets National Geographic - Boing Boing via @bodyspacesoc #cartographie
    http://boingboing.net/2014/02/01/gorgeous-map-of-the-internet.html

    Currently, I am working on the next versions of the map, which will be even more ridiculously detailed than the previous one, and will encompass all major websites without any significant exceptions, it will be coming in mid-february.

    The map is divided into 2 distinctive parts; the eastern continent, “the old world” showcases software companies, gaming companies and some of the more real-life oriented websites.

    Western part, “the new world” is composed from two major continent, northern one showcasing social networks, search websites, video websites, blogs, forums and art websites.

    All major adult-oriented websites, in addition to varioius warez and torrent sites, are located on the southwestern continent of the map. In the very south of the map, there is located “Great Southern Land” of obsolete websites and online services.

    Outside the main map, there are also 4 minimaps showing NSA monitoring by country, most used browser, most used social network, and internet penetration by country.

    Vais ptet attendre cette nouvelle carte alors avant de commander.