Writer’s Guild of Great Britain honours Reigns: Her Majesty
▻https://www.gamesindustry.biz/articles/2019-01-15-writers-guild-of-great-britain-honours-reigns-her-majesty
Leigh Alexander receives award for Best Writing in a Video Game
Writer’s Guild of Great Britain honours Reigns: Her Majesty
▻https://www.gamesindustry.biz/articles/2019-01-15-writers-guild-of-great-britain-honours-reigns-her-majesty
Leigh Alexander receives award for Best Writing in a Video Game
Love and darkness: A series of letters on relationship games | Polygon
▻http://www.polygon.com/features/2013/6/4/4376416/love-and-darkness-a-series-of-letters-on-relationship-games
To: Quintin Smith
From: Leigh Alexander
Subject: Love Games
Dear Quinns,
I’ve really been enjoying writing these letters with you, although this isn’t actually the first time you and I have appeared at the same venue. I guess that’s sort of a coy notation, for the benefit of our readers, about how I’ve known you for some six years now.
Um. Anyway, I didn’t write you just to reminisce. I wanted to talk about relationship games. When we hung out in London late last year we got to talking about Catherine, the only relatively major console game I’m aware of to’ve attempted to capture the intrigue of love relationships between men and women.
More recently, I’ve been really excited about how people are using Twine games and dating sims these days to communicate about their personal experiences and their sexuality. I’ve always wanted to believe that it was possible for games to communicate something about sexuality, or romance, or relationships in general. I still do, I guess.
I’ll be in London soon. I am holding you to your promise to pick me up at the airport, but between now and then, what’s your take on games’ relationship to love and sex?
X,
– Leigh
GDC 13: Standing ovation as women devs let loose on sexism in games | Game Development | News by Develop
▻http://www.develop-online.net/news/43693/GDC13-Standing-ovation-as-women-devs-let-loose-on-sexism-in-games
Emotionally-charged session encourages women to chase success and inspire the next generation
A number of leading women developers have let loose on sexism in the game industry, resulting in a standing ovation for the panel at GDC 2013.
As reported by Venturebeat, during the ‘1ReasonToBe’ session, Brenda Romero, Journey exec producer Robin Hunicke, Microsoft Games Studios game designer Kim McAuliffe, Storm8 designer Elizabeth Sampat, game critic Mattie Brice and Gamasutra journalist Leigh Alexander took to the stage to discuss how to make it as a woman in the game industry and the problems they face.