• Rich User Experience, #UX and Desktopization of #War

    http://contemporary-home-computing.org/RUE

    The paradox for me at that time was that Rich User Experience was the name for a reality where user experiences were getting poorer and poorer. You wouldn’t have to think about web or web specific activities anymore.

    That’s why designers of today are certain that responsive design was invented in 2010, mixing up the idea with coining the term; though it was there from at least 1994.

    –—

    UX is not new, the term is fully fledged. It was coined by Don Norman in 1993 when he became a head of Apple’s research group: “I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person’s experience with the system including industrial design graphics, the interface, the physical interaction and the manual.”9
    Recalling this in 2007, he added: “Since then the term has spread widely, so that it is starting to lose its meaning.” Other prophets are complaining for years already that not everybody who calls themselves “experience designer” actually practices it.

    #design #web #web2.0 #guerre #interface #hci

    • In 2013, Dr. Scott Fitzsimmons and MA graduate Karina Sangha published the paper Killing in High Definition. They rose the issue of combat stress among operators of armed drones (Remote Piloted Aircrafts) and suggested ways to reduce it. One of them is to Mask Traumatic Imagery.

      To reduce RPA operators’ exposure to the stress-inducing traumatic imagery associated with conducting airstrikes against human targets, the USAF should integrate graphical overlays into the visual sensor displays in the operators’ virtual cockpits. These overlays would, in real-time, mask the on-screen human victims of RPA airstrikes from the operators who carry them out with sprites or other simple graphics designed to dehumanize the victims’ appearance and, therefore, prevent the operators from seeing and developing haunting visual memories of the effects of their weapons.

      ce qu’une artiste (Madeleine Sterr) rend ainsi :

      et

      #guerre #interface #santé_mentale #jeu_vidéo #masquer #ptsd #réalité #photoshop #drones

    • I had students of my interface design class read this paper. I asked them to imagine what this masking could be. After hesitation to even think in this direction, their first draft were alluding to the game SIMS

      To sum it up, there is no need for a gamification of war, it is not about killing more but about feeling fine after the job is done.

      Since the advent of the Web, new media theoreticians were excited about convergence: you have the same interface to shop, to chat, to watch a film … and to launch weapons, I could continue now. It wouldn’t be really true, drone operators use other interfaces and specialized input devices. Still, as on the image above, they are equipped with the same operating systems running on the same monitors that we use at home and the office. But this is not the issue, the convergence we can find here is even more scary: the same interface to navigate, kill and to cure post traumatic stress.

      If we think about the current state of the art in related fields, we see on the technological level everything is already in place for the computer display acting as a gun sight and at the same time as a psychotherapist coach.

      made me think that something more dangerous than the gamification of war can happen, namely the desktopization of war. (It has already arrived on the level of commodity computing hardware and familiar consumer operating systems.) It can happen when experience designers will deliver interfaces to pilots that would complete the narrative of getting things done on your personal computer; to deliver the feeling that they are users of a personal computer and not soldiers, by merging classics of direct manipulation with real time traumatic imagery, by substituting the gun sight with a marquee selection tool, by “erasing” and “scrolling” people, by “crystallizing” corpses or replacing them with “broken image” symbols, by turning on the screen saver when the mission is complete.