• China has made obedience to the State a game | Asia | News | The Independent
    http://www.independent.co.uk/news/world/asia/china-has-made-obedience-to-the-state-a-game-a6783841.html

    With a concept straight out of a cyberpunk dystopia, China has gamified obedience to the State.

    China has created a social tool named Sesame Credit which gives people a score for how good a citizen they are.

    The system measures how obediently citizens follow the party line, pulling data from social networks and online purchase histories.

    As Extra Credits explains on YouTube: "If you post pictures of Tiananmen Square or share a link about the recent stock market collapse, your Sesame Credit goes down.

    “Share a link from the state-sponsored news agency about how good the economy is doing and your score goes up.”

    Similarly, Sesame Credit can analyse data from online purchases.

    "If you’re making purchases the state deems valuable, like work shoes or local agricultural products, your score goes up.

    “If you import anime from Japan though, down the score goes.”

    Most insidious of all, the app will have real world consequences. According to Extra Credits, high scores will grant users benefits: “Like making it easier to get the paperwork you need to travel or making it easier to get a loan.”