OSRM Debugging #map
▻http://map.project-osrm.org/debug/#12.49/48.3955/-4.4922
A little while ago, we added a #vector tile plugin to OSRM. Why? So you can see the road network that OSRM has in memory :-)
Today, I’ve added a viewer for these #tiles to the front-end for the demo server at:
▻http://map.project-osrm.org/debug
The colored roads are what OSRM is routing on with the car profile. Speed values are attached to edges, and roads are colored according to travel speeds. The dark background is #osm.
Notes:
tiles are only generated to Z12, so if you zoom out too far, you’ll just get the background map.
if you zoom in too far, there’s a geometry clipping bug, so some lines might go to crazy places. Just zoom out a bit.
small component identification doesn’t seem to be working