Articles repérés par Hervé Le Crosnier

Je prend ici des notes sur mes lectures. Les citations proviennent des articles cités.

  • Sci-fi doesn’t predict the future. It influences it.
    http://www.slate.com/articles/technology/future_tense/2017/05/sci_fi_doesn_t_predict_the_future_it_influences_it.html

    Predicting the future is a mug’s game, anyway. If the future can be predicted, then it is inevitable. If it’s inevitable, then what we do doesn’t matter. If what we do doesn’t matter, why bother getting out of bed in the morning? Science fiction does something better than predict the future: It influences it.

    If some poor English teacher has demanded that you identify the “themes ” of Mary’s Frankenstein, the obvious correct answer is that she is referring to ambition and hubris. Ambition because Victor Frankenstein has challenged death itself, one of the universe’s eternal verities. Everything dies: whales and humans and dogs and cats and stars and galaxies. Hubris—“extreme pride or self-confidence” (thanks, Wikipedia!)—because as Victor brings his creature to life, he is so blinded by his own ambition that he fails to consider the moral consequences of his actions. He fails to ask himself how the thinking, living being he is creating will feel about being stitched together, imbued with life force, and ushered into the uncaring universe.

    Many critics panned Frankenstein when it was first published, but the crowds loved it, made it a best-seller, and packed the theaters where it was performed on the stage. Mary had awoken something in the public imagination, and it’s not hard to understand what that was: a story about technology mastering humans rather than serving them.

    In 1999, Douglas Adams—another prodigious predictor of the present—made a keen observation about the relationship of young people to technology:

    I’ve come up with a set of rules that describe our reactions to technologies:

    1. Anything that is in the world when you’re born is normal and ordinary and is just a natural part of the way the world works.

    2. Anything that’s invented between when you’re fifteen and thirty-five is new and exciting and revolutionary and you can probably get a career in it.

    3. Anything invented after you’re thirty-five is against the natural order of things.

    Internet social networks were already huge before Facebook: Sixdegrees, Friendster, Myspace, Bebo, and dozens of others had already come and gone. There was an adjacent possible in play: The internet and the web existed, and it had grown enough that many of the people you wanted to talk to could be found online, if only someone would design a service to facilitate finding or meeting them.

    A service like Facebook was inevitable, but how Facebook works was not. Facebook is designed like a casino game where the jackpots are attention from other people (likes and messages) and the playing surface is a vast board whose parts can’t be seen most of the time. You place bets on what kind of personal revelation will ring the cherries, pull the lever—hit “post”—and wait while the wheel spins to see if you’ll win big. As in all casino games, in the Facebook game there’s one universal rule: The house always wins. Facebook continuously fine-tunes its algorithms to maximize the amount that you disclose to the service because it makes money by selling that personal information to advertisers. The more personal information you give up, the more ways they can sell you—if an advertiser wants to sell sugar water or subprime mortgages to 19-year-old engineering freshmen whose parents rent in a large Northeastern city, then disclosing all those facts about you converts you from a user to a vendible asset.

    #Science_fiction #SF #futur