Super Position
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III. Let’s start at the beginning: by looking specifically at the comic book stories, where the TV shows, cartoon series and blockbuster movies ultimately came from. Comic-book superheroes were originally a mid-century phenomenon, and like all mid-century pop culture phenomena, they are essentially Freudian.
Umberto Eco once remarked that comic book stories already operate a little bit like dreams; the same plot is repeated, obsessive-compulsively, over and over; nothing changes, even as the backdrop for the stories shifts from Great Depression to World War to post-war prosperity the heroes, whether that’s Superman, Wonder Woman, the Green Hornet, or the Mighty Thor, seem to exist in an eternal present, never aging, always the same.
The plot is almost always some approximation of the following: a bad guy, maybe a crime boss, more often a powerful supervillain, embarks on a project of world conquest, destruction, theft, extortion, or revenge. The hero is alerted to the danger and figures out what’s happening. After trials and dilemmas, at the last possible minute, the hero foils the villain’s plans. The world is returned to normal until the next episode when exactly the same thing happens once again.
It doesn’t take a genius to figure out what’s going on here. These “heroes” are purely reactionary, in the literal sense. They have no projects of their own, at least not in their role as heroes: as Clark Kent, Superman may be constantly trying, and failing, to get into Lois Lane’s pants, but as Superman, he is purely reactive. In fact, superheroes seem almost utterly lacking in imagination: like Bruce Wayne, who with all the money in the world can’t seem to think of anything to do with it other than to indulge in the occasional act of charity; it never seems to occur to Superman that he could easily carve free magic cities out of mountains.
Almost never do superheroes make, create, or build anything. The villains, in contrast, are endlessly creative. They are full of plans and projects and ideas. Clearly, we are supposed to first, without consciously realizing it, identify with the villains. After all, they’re having all the fun. Then of course we feel guilty for it, re-identify with the hero, and have even more fun watching the superego clubbing the errant Id back into submission.
Politically speaking, superhero comic books might seem pretty innocuous. If all a comic is trying to do is to tell a bunch of adolescent boys that everyone has a certain desire for chaos and mayhem, but that ultimately such desires need to be controlled, the implications would not seem especially dire, especially because the message still does carry a healthy dose of ambivalence. After all, the heroes of even the most right-leaning action movies seem to spend much of their time smashing up suburban shopping malls, something many of us would like to do at some point in our lives. In the case of most comic book superheroes, however, the mayhem has extremely conservative political implications. To understand why requires a brief digression on the question of constituent power.