“Can it run Doom” will never be the same, thanks to new ray-tracing mod | Ars Technica
►https://arstechnica.com/gaming/2022/04/doom-1-1993-gets-full-ray-tracing-dlss-support-in-fan-made-patch
Since the launch of Quake II RTX in 2019, fans have kept their eyes peeled for similar ray- and path-tracing updates for other classic ’90s shooters. It’s fertile upgrade territory, since modern machines push vanilla versions of Doom and Quake to over 1,000 fps by default—that’s wiggle room for computationally expensive lighting techniques—but those games’s official handlers haven’t really moved the ray-tracing needle.
Instead, Friday’s good news comes from the Doom community: The first three episodes of Doom 1 (1993) can now be played with top-to-bottom ray tracing enabled. Yes, I know, I see the date at the top of this article, but I swear: I installed and tested Doom within the new PRBoom+RT engine, and the results have not only looked quite good but felt surprisingly performative.
#jeu_vidéo #jeux_vidéo #jeu_vidéo_doom #jeu_vidéo_prboom_rt #jeu_vidéo_quake_ii_rtx #culture #histoire #performance #ray-tracing #technologie #développement #mod #nvidia_dlss #amd_fsr #fps #first_person_shooter