Ogre3D
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BUG OF THE MONTH | Incorrect Calculation V1064 The ‘1’ operand of integer division is less than the ‘100000’ one. The result will always be zero. OgreAutoParamDataSource.cpp 1094 Here the dummy vector should store floating point numbers. In this case, the constructor receives 4 arguments of the float type. However, there are integer values to the left and right of … Continue reading Ogre3D
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