Video Game Executive Faces Backlash Over Comments About Crunch - Bloomberg
▻https://www.bloomberg.com/news/newsletters/2022-09-09/video-game-executive-faces-backlash-over-comments-about-crunch
In the 1990s and early 2000s, video games were created by brute force. Lots of people put many hours of hard work into design and code, sacrificing nights and weekends (and often their families) for art. Since then, the industry has become more professional. Crunch — an industry term for excessive overtime — is still persistent but is less tolerated, and companies such as Electronic Arts Inc. and Rockstar Games have made efforts to improve work-life balance for their employees.
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