What would happen, if you take a roguelike game, and take away procedural generation?
▻http://www.reddit.com/r/roguelikes/comments/1mhb6f/what_would_happen_if_you_take_a_roguelike_game
Basically, what if all the level design, enemy placement, item placement, are all carefully planned out and designed? First, is it still a roguelike? It would certainly still play exactly like one, except when you try to re-play it. Would that fact alone make it suddenly a whole different genre? Second, shouldn’t it be potentially way more fun/interesting if the map maker/game designer have that much power to make the level and item placement interesting? Wouldn’t there be more (...)