Et au delà du genre :
This year, as was the case last year, over 80% of games featured at E3 press conferences utilize violence as a gameplay mechanic. We have given the benefit of the doubt to card games such as Fable Fortune and Shadowverse in which the action clearly represents a battle, reasoning that they also simulate two people sitting across a table playing cards with each other. If we hadn’t done this, the percentage of nonviolent games would have been even lower.
As with our numbers on gender, it’s important to understand that this data isn’t meant to suggest that every game that employs combat mechanics is bad, or that every game that doesn’t will be good. Additionally, we are in no way equating all games that employ violent mechanics with each other; the data isn’t intended to suggest that the colorful sword-swinging of Tunic is the equivalent of the brutal beheadings we may see in a game like Middle-Earth: Shadow of War. Rather, we present the data to call attention to how prevalent violence remains in games of all kinds, because when violence is so consistently seen as a core component of game design, it limits our sense of what games are capable of and what kinds of stories they can tell.
Ça fait peur…
#jeux_vidéos #jeu_vidéo #E3 #genre #violence