A year as a full time indie: #business advice for the ones starting.
▻https://hackernoon.com/a-year-as-a-full-time-indie-business-advice-for-the-ones-starting-64d8ba
My journey as an entrepreneur began a year ago. In this time I have learned some lessons that I’d like to share with you.When you read stories about indie developers you usually see:Postmortems of games: What went wrong, what went right, and some lessons learned on the way.Disaster stories: people that tried and fail miserably, run out of money after 6 months, etc.Very successful stories: Minecraft, Stardew Valley, etc.But usually not so many people tell the story from the point of view of the business. After a year running my indie studio I’ve also noticed that a lot of people really know how to make a game (and do it very well!) but don’t know the basics of the business. And it is sad because I see a lot of talented people that fail because they didn’t take in account the basic business (...)