CopperSpice: GPU, Pipeline, and the Vector Graphics API
New video on the CopperSpice YouTube Channel:
GPU, Pipeline, and the Vector Graphics API
by Barbara Geller and Ansel Sermersheim
About the video:
In this video, we continue our exploration of modern graphics technoloy. We look at the differences between current vector drawing API vendors, and explore the idea of fixed versus programmable rendering pipelines. We also explain the history of the most modern graphics API currently avaliable, Vulkan.
Please take a look and remember to subscribe!