(26) Qui sont les joueurs de jeu vidéo ? - Documentaire - YouTube
►https://www.youtube.com/watch?v=_sUvKvoK9I8
Une histoire de la masculinité geek à l’aune des études de genre.
(26) Qui sont les joueurs de jeu vidéo ? - Documentaire - YouTube
►https://www.youtube.com/watch?v=_sUvKvoK9I8
Une histoire de la masculinité geek à l’aune des études de genre.
ça se revient sur le #gamergate et son rôle dans l’alt-right, entre autres. Un peu long sur la fin, l’ensemble est très riche et documenté.
Dans Bitch Magazine j’avais lu pas mal d’article sur le genre des gamers, cette impression d’un milieu masculin où en fait il y a beaucoup de femmes, cachées sous pseudo masculin ou qui la jouent discrète à cause de la violence de genre des échanges...
Carolyn Petit Is at the Forefront of Feminist Video Game Criticism | Bitch Media
▻https://www.bitchmedia.org/article/carolyn-petit-bitch-50-interview
▻https://www.bitchmedia.org/sites/default/files/styles/facebook_ratio/public/open-graph/Carolyn+Petit%20in%20Queer%20Tropes%20vs.%20Video%20Games%20social%20ima
A decade ago, video-game criticism was bleak. The gaming industry seemed to be the virtual final frontier where straight, white, cis dudes could roam free without ever having to consider the implications of the content they consumed. While every other form of media, from literature to film to music, was ripe for feminist analysis, the men treated as the intended audience of most video games had no interest in critically thinking about topics like queer representation, violence against women, or the male gaze.
Enter Feminist Frequency’s Tropes vs. Women in Video Games. In 2013, the Kickstarter-funded YouTube series analyzing the representation of women in games became an immediate success; the crowdfunding campaign raised more than $150,000 and garnered millions of views. Unfortunately, Tropes vs. Women received its fair share of backlash. To say that Gamergate—an online harassment campaign targeting women in the gaming industry—was an utter shit show would be a massive understatement. As it turned out, hordes of angry, faceless men were supremely invested in shielding their beloved games from social critique.
Thankfully, video-game criticism and the content of the games themselves has come a long way.