Why It Sucks to Be a Woman in the Video Game Industry | Mother Jones
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Nintendo has had massive success over the last few years by attracting new female gamers through casual “crossover” titles like Wii Play and Wii Fit, but to my mind it’s a costly mistake to think the lady gaming audience is only interested in nonnarrative family-oriented games. As a teenage PC gamer in the mid-’90s, I got my parents to part with hundreds of dollars for brilliant LucasArts (yes, that Lucas) titles like Grim Fandango, Sam and Max, and Day of the Tentacle. These were sharp, literate games with tons of narrative appeal, unconventional quests, and a few really great, hilarious, non-ditzy female characters. (While none of these games were huge commercial successes, I’m not the only one who thinks they’d have been better served by the graphics capabilities of modern consoles.)