Information Software and the Graphical Interface

/MagicInk

  • Why Medium Notes Are Different and How to Use Them Well — Ev Williams — Medium
    https://medium.com/about/5972c72b18f2

    Notes are (...) useful for lots of things: They help improve writing. They add valuable supplementary information. They incorporate new viewpoints. They give meaningful feedback to those who write things. And they let people connect over ideas.

    (...) traditional comments (...) do the same thing (in ideal circumstances). Notes are much better for the type of ideas and stories people share on Medium. Here’s why (and how they work):

    #Web #commentaires #conception

    Petite question d’implémentation : comment déterminer le « paragraphe » quand on modifie le texte ? (On voit dans le code source que les paragraphes ont un « name=AAAA », un code hexa de quatre chiffres.)

    • Pour l’implémentation, naïvement, à part compter les paragraphes à l’enregistrement et les indexer, je vois pas trop.

      J’aimerais un jour essayer de transformer les notes de bas de page de #spip de cette manière. Un peu comme Bret Victor aussi (par ex. http://worrydream.com/MagicInk )

      J’entrevois plusieurs possibilités pour celà : la plus simple, via du #javascript, sinon en réintégrant, dans le rendu de SPIP le contenu des notes dans le flux du document et en les flottant à droite (ou en absolute, comme Bret Victor). L’idéal, bien sûr, est une solution « responsivable » (la deuxième piste est qd même plus propre).

      Des idées sinon pour le balisage #HTML (sémantique) de ces notes ?

      #CSS

  • Encore du Bret Victor (@worrydream) :

    http://worrydream.com/MagicInk

    The ubiquity of frustrating, unhelpful software interfaces has motivated decades of research into “Human-Computer Interaction.” In this paper, I suggest that the long-standing focus on “interaction” may be misguided. For a majority subset of software, called “information software,” I argue that interactivity is actually a curse for users and a crutch for designers, and users’ goals can be better satisfied through other means.
    [...]
    Although this paper presents a number of concrete design and engineering ideas, the larger intent is to introduce a “unified theory” of information software design, and provide inspiration and direction for progressive designers who suspect that the world of software isn’t as flat as they’ve been told.

    J’aime vraiment son approche. J’aurais aimé écrire un truc de ce genre, un jour.

    Sinon, ce qu’il dit de son expérience chez #apple est assez rigolo aussi :
    http://worrydream.com/Apple

    #design #interface #IHM #interaction

    • tediously explaining their context, mouse click by mouse click, keystroke by keystroke, wasted hour by wasted hour. This is called interactivity.

    • Currently, almost all software is designed by people who are very comfortable with computers; their interest in technology motivated them to enter the field. This suggests an enormous exclusion of potential talent