Ubisoft’s Assassins Creed Expansion Spends 8 Years In Dev Hell
▻https://kotaku.com/first-it-was-an-assassins-creed-expansion-now-its-ubis-1847326742
Nearly eight years after it was first conceived, Skull & Bones has blown through its initial budgets. According to three sources, the project has already cost Ubisoft more than $120 million, with that number continuing to balloon as hundreds of developers from other Ubisoft studios continue pitching in to try and ship the game without any more delays.
Ubisoft developers receive project-based bonuses based on how well their games do. Those attached to big, nearly annual franchises like Assassin’s Creed are often assured healthy payouts. But Skull & Bones was so in the hole, sources told Kotaku, that the project had to undergo a financial write-off internally for its developers to still have a shot at any sort of payout.
“No one wants to admit they fucked up,” said one developer. “It’s too big to fail, just like the banks in the U.S.”
“If Skull & Bones were at a competitor it would have been killed 10 times already,” said one former developer.
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