Jan Švelch sur Twitter :
My article about in-game crediting practices is out now in Games and Culture. I have analyzed 100 games published between 2016-20 from 4 sectors of video game production: AAA, AA, indie, freemium games as service. 3 main findings below […]
Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry
Developer credit has been a contested issue in the video game industry since the 1970–80s, when Atari prevented its programmers from publicly claiming authorship for games they had developed. The negotiations over what constitutes a noteworthy contribution to video game development are ongoing and play out in the unregulated space of in-game credits. Here, some creators get top billing akin to film and television credits, while others struggle to be recognized for their work. By analyzing in-game credits of 100 contemporary games published between 2016 and 2020 and representing four major sectors of video game production (AAA, AA, indie, and freemium games as service), I identify recurrent patterns, such as opening credits, order, role descriptions (or lack thereof), and systematic credit omission, that both reinforce and subvert the notion of core development roles and above-the-line/below-the-line divisions.