What I learned when trying to improve an AI agent in a game using deep learning
▻https://hackernoon.com/what-i-learned-when-trying-to-improve-an-ai-agent-in-a-game-using-deep-l
Late 2018 I participated in kaggle’s “Quick, Draw! Doodle Recognition Challenge”.For those of you who are unaware, below is a short description of this game:“Quick, Draw!” was released as an experimental game to educate the public in a playful way about how AI works. The game prompts users to draw an image depicting a certain category, such as ”banana,” “table,” etc.As part of this competition, a subset of more than 1B drawings was released which had 340 labels. The competitors needed to improve the existing AI algorithm which distinguishes whether a user has correctly been able to draw what was asked for. For each test image, the need was to predict the three most probable classes the doodle might belong to.key_id,word9000003627287624,The_Eiffel_Tower airplane (...)
#convolutional-network #deep-learning #kaggle-competition #artificial-intelligence #machine-learning