Lego Star Wars: The Skywalker Saga has led to extensive crunch at development studio TT Games - Polygon
►https://www.polygon.com/features/22891555/lego-star-wars-the-skywalker-saga-has-led-to-extensive-crunch-at-tt-games
According to sources who worked at TT Games over the last two decades, overtime at the studio was always presented as voluntary and paid. The company had systems in place for calculating, monitoring, and paying out overtime. Starting in 2010, though, overtime at TT Games was split between two types for every employee: “flexitime” and overtime. Department leads were responsible for determining which hours were which, based on workloads and milestones.
Employees could exchange overtime hours worked for extra pay or days off, while flexitime hours could be exchanged only for late starts or extra holiday. Flexitime also had a 40-hour cap, according to staffers. This meant that employees could hit the limit and not get any benefit for hours they were putting in beyond it, if there was still work that they needed to stay behind and finish.
Several employees say it was extremely difficult to turn down working additional hours. In some cases, employees were warned about consequences if they didn’t pull their weight and told that they were letting others down if they chose not to work, while in other cases, staff felt compelled to take on additional overtime to bolster their salary. Half a dozen staffers told us it was not uncommon to work 80-100 hours, six days a week, while crunching.
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