Jonathan Blow: “C++ is a weird mess”
▻https://www.gamesindustry.biz/articles/2018-07-02-jonathan-blow-c-is-a-weird-mess
The Witness developer on his new programming language that could increase productivity by 50 to 80 per cent
Jonathan Blow: “C++ is a weird mess”
▻https://www.gamesindustry.biz/articles/2018-07-02-jonathan-blow-c-is-a-weird-mess
The Witness developer on his new programming language that could increase productivity by 50 to 80 per cent
How to Build Realtime Updating Leaderboards in #unity
▻https://hackernoon.com/how-to-build-realtime-updating-leaderboards-in-unity-1f30545af17a?source
Why Leaderboards?Leaderboards are one of the oldest social features in video games that are used to increase the level of competition amongst players. Global scoreboards generate longer gameplay times and appeal to the majority of player segments. In addition, leaderboards help increase player engagement and retention by motivating them to achieve a higher rank. If a player slips down in the ranks, they will usually try to re-assert their position at the top.You can build leaderboards that update in realtime by using #pubnub. Realtime scorekeeping is important since it gives users instant feedback which increases gamer satisfaction.Setting Up UnityTo start out, check out my GitHub and clone/download the repo. If you don’t already have Unity installed, install it here. The repo contains an (...)
Amy Hennig: Atomised development, not crunch, will lead to games industry unions
▻https://www.gamesindustry.biz/articles/2018-06-29-the-atomised-nature-of-work-will-be-what-makes-the-industr
The outspoken critic of crunch culture says it’s driven by passion, and it’s up the management to protect developers
Fig: Digital currency won’t be what makes blockchain go mainstream
▻https://www.gamesindustry.biz/articles/2018-06-27-digital-currency-wont-be-what-makes-blockchain-go-mainstre
Crowdfunding site’s head of blockchain strategy discusses the pitfalls and potential of decentralisation
EA Sports creates 24 jobs with new division in Madrid
▻https://www.gamesindustry.biz/articles/2018-06-27-new-ea-sports-creates-24-jobs-with-new-division-in-madrid
COO and VP Daryl Holt announces new team during #Gamelab_2018
Building A Cross-Game Item Future
▻https://hackernoon.com/building-a-cross-game-item-future-3ce16f3aea7c?source=rss----3a8144eabfe
In-game items are the main drivers of revenue in free-to-play game economies, and yet we’re still a long ways away from unlocking their true potential. Dated game design techniques have kept our items trapped in 1-sided game economies, hidden behind in-app purchase-locked loot boxes.What if we release them from these shackles, and make our in-game items usable across ALL our games?This is a new frontier enabled by cross-game items. It will create a wealth of opportunities — not just for players and developers — but also for a vast spectrum of value creators that are yet to be discovered.Gale Force Gif from ▻https://www.youtube.com/watch?v=vDf6pFx4DNwThe
Promise of Cross-Game ItemsWhen you finally acquire a Gale Force in Fortnite (after paying 950 V-Bucks and completing several hours worth of (...)
Gamelab closes out line-up with Lemmings creator and EA Sports VP
▻https://www.gamesindustry.biz/articles/2018-06-25-gamelab-closes-out-line-up-with-lemmings-creator-and-ea-sp
David Jones and Daryl Holt will join previously announced speakers Amy Henning, Todd Howard, and Shawn Layden
Which Goodies Will This Year’s #e3 Conference Bring?
▻https://hackernoon.com/which-goodies-will-this-years-e3-conference-bring-8140d3f7d3a3?source=rs
Every year, game developers from around the world look forward to the Electronic Entertainment Expo (E3). This year, it will take place from June 12th to June 14th at the Los Angeles Convention Center.The event is the biggest games convention in the world and it provides an opportunity for producers, developers, and publishers to display their latest products, from forthcoming games to the newest #gaming accessories.So, which goodies can we expect from this year’s edition?Reinforcing the trends in gamingJust like other previous E3 events, the E3 2018 will start with press conferences held by several companies in the days before the real convention begins; giving details about new games and other related products they intend to produce.Already, several companies have held press conferences, (...)
The Match-up: SceneKit or #unity for ARKit?
▻https://hackernoon.com/scenekit-or-unity-for-arkit-3fa3566d4d32?source=rss----3a8144eabfe3---4
The Match-upLast night a coworker of mine, Sonam Dhingra, gave a great talk about some of the basics of ARKit, and touched on some of the more advanced topics like touch handling on 3D objects and blend shapes. Having done AR in production for the past year at Nike (see ▻https://9to5mac.com/2017/06/23/nike-snkrs-ios-app-augmented-reality-exclusive and ▻https://www.digitaltrends.com/outdoors/inside-s23nyc-the-digital-studio-keeping-nikes-tech-relevant), a lot of people came up to us last night after the talk to ask about some of the pain points in working with ARKit and SceneKit and whether a 3D engine like Unity is better suited for their purposes. I made a mental note of some of those questions and decided to write about how I reach a decision about which framework to use.What they (...)
Homo Machina - Video game for IOS and Android inspired by Fritz Kahn iconic artworks
▻http://homomachina.arte.tv/?fr
Un jeu pour smartphone qui a l’air assez sympa
Homo Machina est un #jeu de réflexion inspiré des travaux du scientifique avant-gardiste #Fritz_Kahn. Partez dans une folle aventure afin de résoudre les casse-têtes surréalistes d’#Homo_Machina et de découvrir le fonctionnement interne du corps humain, tel une gigantesque usine des années 1920.
Dans ce puzzle narratif, les joueurs sont plongés dans un ingénieux système de nerfs, de vaisseaux et de valves. Plongez l’espace d’une folle journée à l’intérieur du #corps_humain, représenté comme une gigantesque usine des années 20 et laissez-vous guider par une narration poétique et surréaliste. Évoluez dans un agencement ingénieux de nerfs, de vaisseaux et de valves. Objectif : parvenir, en une trentaine d’étapes à faire tourner cette incroyable usine. Chaque séquence décortique nos petites actions quotidiennes dans un #gameplay intuitif et inventif.
Ce que ça dit sur la perception/représentation du corps humain et du vivant en général. @tranbert
Zbeul Sim
▻https://corpsmoderne.itch.io/zbeul-sim-2018
Un vrai jeu (en HTML5) pour refaire “l’épique bataille de la vaillante armée du zbeul contre la triste milice du capital”. Le pire (ou le meilleur) c’est qu’on y prend goût...
#game #riot_game #html5 #html_game #black_bloc #totoï #insurrection_qui_vient
Le Macdo c’est fait...
Le garage Renault aussi
▻https://corpsmoderne.itch.io/zbeul-sim-2018/donate
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Putain ils gazent !!!
Et de trois le comico...
Amy Hennig and Shawn Layden headline #Gamelab_2018
▻https://www.gamesindustry.biz/articles/2018-05-17-amy-hennig-and-shawn-layden-headline-gamelab-2018
Hennig will receive the Gamelab Honor Award, while Layden will be interviewed onstage by PS4 architect Mark Cerny
Bringing #html5 #games to life. Launching Eulercoder Games — QuickGames
▻https://hackernoon.com/bringing-html5-games-to-life-launching-eulercoder-games-quickgames-dddd9
Photo by Pawel Kadysz on UnsplashHello!Long wait is over. We are launching our latest product in the global marketplace today. Eulercoder is launching QuickGames — a global distributor of HTML5 and Android Games. We spent past three months in curating, building and testing our HTML5 games and today is the day we are ready to hit the market.QuickGames (An Eulercoder company) already partnered with many channel partners to distribute our games globally. We have over 230+ HTML5 games that we are distributing worldwide through our channel partners. Our simple pricing model and integration APIs make the integration of our games seamless and easy.This article covers all the information about QuickGames, our services, products, pricing model and basic FAQs.So let’s get started…QuickGames Partner (...)
Revealed : how bookies use AI to keep gamblers hooked
▻https://www.theguardian.com/technology/2018/apr/30/bookies-using-ai-to-keep-gamblers-hooked-insiders-say
Artificial intelligence is being used to predict behaviour in ‘frightening new ways’ despite condemnation from MPs and campaigners The gambling industry is increasingly using artificial intelligence to predict consumer habits and personalise promotions to keep gamblers hooked, industry insiders have revealed. Current and former gambling industry employees have described how people’s betting habits are scrutinised and modelled to manipulate their future behaviour. “The industry is using AI to (...)
#game #algorithme #jeu #gamers #addiction #prédictif #marketing
Des applications accusées de ne pas suffisamment protéger les données des enfants
▻http://www.lemonde.fr/pixels/article/2018/04/18/des-applications-pour-enfants-accusees-de-ne-pas-suffisamment-proteger-les-d
La loi américaine encadre le traitement des données des mineurs de moins de 13 ans. Toutes les applications qui leur sont destinées ne respectent pourtant pas ce cadre. Sept chercheurs en sciences de l’informatique d’universités américaines et canadiennes accusent des milliers d’applications Android destinées aux enfants de ne pas suffisamment protéger les données de ces derniers. Ces chercheurs, issus entre autres de Berkeley, expliquent dans une étude publiée à la mi-avril que des informations (...)
#Google #Disney #jeu #enfants #géolocalisation #BigData #COPPA #Gameloft #game #tracker #profiling (...)
A n3wb13 trying to cheat on #games
▻https://hackernoon.com/a-n3wb13-trying-to-cheat-on-games-6ec049f18cc8?source=rss----3a8144eabfe
That n3wb13 is me, and that post is a transcription of the talk I gave at #roadsec SP[ Posted on 21 Nov 16 @ 18:59 ]All started with my girlfriend waving her phone at me and shouting “LOOK HOW I AM SOOOO GOOOD AT THIS”. “THIS” == 2048 , a puzzle game that became really famous a year and a half back.And so I grabbed my macbook and started to play, being sure that I was going to OWN her. And so I’ve failed miserably :’( Now I just want to fuck the game and get the highest score possible.Memory editingThe first thing that came to my mind was that the score was in some place of the memory of the game, and probably I could overwrite it. Doing some research (googling arround) I stumbled upon a really wonderfull piece of open source software: Bit Slicer. It sells it self as “Universal game trainer for (...)
#javascript : Do you like games ? (part 2)
▻https://hackernoon.com/javascript-do-you-like-games-part-2-9d4141ca2493?source=rss----3a8144eab
On this topic: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6Time to get started on the core components of the game engine. We should be able to render something on the #canvas before the end of this article!Note: please be aware that I’ll add links to specific pieces of code in the GIT repository history tree. This will make it easier for you to run the same code I did when describing a specific feature.We’ll start by working on the classes that have no dependencies like: Game, AssetLoader and EventDispatcher then progress onto others that might extend these.The Game class could:accept a Scene as an optional constructor argumentkeep a reference to all created sceneshave public methods for adding and removing scene(s)have a public loop() method which will trigger the update() method on all (...)
#javascript : Do you like games ? (part 1)
▻https://hackernoon.com/javascript-do-you-like-games-part-1-c1320c2c52ec?source=rss----3a8144eab
On this topic: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6Maybe I should ask if you’ve ever thought about how games work, perhaps even about building a game from scratch? If not, turn away now; I see lots of math in your future!In my childhood I was fascinated by Mario and other games like it. They were very simplistic and yet extremely fun to play. Mario is making a comeback with Super Mario Maker on Wii U which actually didn’t surprise me one bit.After years of programming I tried to make a few games of my own and I quickly realized that the methodologies, working environments, strategies, planning, testing and ways of thinking were totally different.I still wanted to learn… and using a framework wasn’t enough; I wanted to know enough to build one from the ground up. Pure (...)
Making a game with #javascript : Part 2
▻https://hackernoon.com/making-a-game-with-javascript-part-2-8154bd6e2de1?source=rss----3a8144ea
Building the spaceshipCatching upHi everybody! This article is the second part of my tutorial to make a little game with Javascript. You can read Part 1 here.The full source #code of this tutorial can be found here.Creating the spaceshipNow that the background is done, we can finally start setting up our spaceship!Let’s create a Player.js file and add it to index.html as a script (same as CloudManager).Here is a (beautiful) spaceship designed in a few minutes that you can add to your assets folder and in the loader function of main.js:SpaceshipBasically, we want this ship to appear near the left border of the screen. We also need its anchor (position point of the object) to be in the center of the sprite, and because its maybe too huge, we can rescale (...)
How to implement 2D isometric view in Unity
▻https://hackernoon.com/how-to-implement-2d-isometric-view-in-unity-7717d4914eee?source=rss----3
Our Pushy & Pully game has some isometric view in place. If you still don’t know the game let me show you an screenshot:Main game area (not the final sprites)As you can see the view is something in between top down and with a certain angle. More like a front isometric camera. But Unity for 2D only has only a “normal” ortogonal camera. There’s no way (that I know) that you can indicate to the camera that what you want is an isometric. So we had to fix this in code.How drawing objects workFirst thing to understand is that we generate the level at runtime after reading the level definition from a file. So we have to draw every object and the order matters. As a general rule in 2D games the last object you draw will be visible on top of the previous ones.The Unity way: layersIn Unity you can (...)
#game-development #programming #gamedev #unity3d #indie-game
Liu’s Game: A Story of Game Financing in the Future
▻https://hackernoon.com/lius-game-a-story-of-game-financing-in-the-future-b6ed85dda3c4?source=rs
The below is not a true story, rather, a characterisation of a not-too-unrealistic scenario that will soon be available in the not-too-distant future.Liu, 42, is an experienced game developer who has just formed a new company with some of her old co-workers. They have a great idea for a new game, which they estimate will take about two years and $5 million US dollars to complete.Traditionally, the market of game financing is dominated by a relatively small number of individuals and companies. The risky nature of game production — high costs, intersection of many disciplines and competitive market leading to a lack of certainty of success — has led to this situation.She examines the financing landscape and observes that she has a number of options:Big publishers — But they typically only deal (...)
#videogames #game-development #blockchain #ethereum #blockchain-gaming
Suivez la Guilde : devenez créateur de jeux vidéo - 7 Lames la Mer
▻http://7lameslamer.net/suivez-la-guilde-devenez-createur-2153.html
Devenir créateur de #jeuxvidéo ! Le rêve de bien des enfants, adolescents, adulescents et adultes... Un rêve de « #geek » qui pourrait bien devenir accessible grâce à une formation innovante de « #GameEntrepreneurs » : #GameDesign, #LevelDesign et #GameConcept sont au programme ainsi que la partie « #business » d’un projet de jeu vidéo (gestion de projet, gestion des ressources humaines, financement...). Suivez la « #GuildedesGameEntrepreneurs » (GGE).
Le mystère du galet Gamède enfin percé ! - 7 Lames la Mer
▻http://7lameslamer.net/exclusif-le-mystere-du-galet-1921.html
Les 24, 25 et 27 février 2007, le #cyclone #Gamède secoue l’île de #LaRéunion. La mer déchaînée dévoile des #sépultures d’#esclaves sur la plage de sable noir de Saint-Paul tandis que sur le rivage de galets ronds du #Port, le terrible koudvan — coup de vent — livre une imposante pierre de taille gravée d’une date : « 1886 ». Mais d’où venait donc ce galet gravé ? Grâce à la photographe #ThérèseLePrat (1895-1966), « 7 Lames la Mer » a percé le #mystère du « galet Gamède ».
#archéologie #patrimoine #phare #esclavage #port #photographie #cycloneGamède
Le saviez-vous ? #Jon_Snow, un des héros de la #série_télévisée américaine #Game_of_Thrones, ressemble étrangement à Arthur, le roi de la Table Ronde. La vidéo de Manon Bril est ici :
▻http://sms.hypotheses.org/11071
#avides_de_recherche, #GOT, #série, #télévision, #snow, #arthur, #roi, #comparaison, #récit, #Georges_Martin