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#game_developers_conference

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  • @martin
    Martin @martin PUBLIC DOMAIN 26/07/2022

    Blockchain game studio Immutable is making layoffs
    ▻https://www.gamedeveloper.com/business/web3-developer-immutable-games-studio-hit-with-layoffs

    https://eu-images.contentstack.com/v3/assets/blt95b381df7c12c15d/bltd23c8e5c2e1b4273/62e014edd59c9f64d3a812ce/unchained.jpg

    Founded in 2018 by Alex Connolly and James and Robbie Ferguson, and part of the blockchain company Immutable X, the studio develops NFT games. Immutable is credited with “pioneering the world’s first blockbuster NFT trading-card game” in Gods Unchained. It has also been involved with the development of upcoming mobile action-RPG, Guild of Guardians. 

    In March, Immutable X partnered with retailer GameStop to establish a $100 million fund in Immutable tokens to assist those looking to create NFT technology and content. GameStop recently launched its own NFT marketplace, which came under fire when it had to remove an NFT referencing a man who fell to his death during the September 11, 2001, terrorist attacks from its marketplace.

    NFTs are trying to make a place for themselves in gaming Right now, numerous NFT and blockchain companies are trying to push into the mainstream video game market, while some developers and publishers have also flirted with the controversial technology.

    #jeu_vidéo #jeux_vidéo #business #finance #immutable #licenciements #ressources_humaines #nft #chaîne_de_blocs #blockchain #gamestop #microsoft #jeu_vidéo_minecraft #nft_worlds #jeu_vidéo_final_fantasy_vii #playstation_studios #john_garvin #michael_mumbauer #liithios #jeu_vidéo_ashfall #web3 #jeu_vidéo_stalker_2_heart_of_chernobyl #gsc_game_world #crypto #game_developers_conference #gdc #jeu_vidéo_guild_of_guardians

    Martin @martin PUBLIC DOMAIN
    • @martin
      Martin @martin PUBLIC DOMAIN 26/07/2022

      Le désintérêt pour la technologie de la chaîne de blocs se poursuit dans les jeux vidéo :

      Axie Infinity (AXS) Crypto Game Promised NFT Riches, Gave Ruin - Bloomberg
      ▻https://seenthis.net/messages/963689

      Martin @martin PUBLIC DOMAIN
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  • @martin
    Martin @martin PUBLIC DOMAIN 30/03/2022
    2
    @sandburg
    @gblin
    2

    What Star Wars: Squadrons can teach us about reviving classic genres
    ▻https://www.gamedeveloper.com/gdc2022/what-star-wars-squadrons-can-teach-us-about-reviving-classic-genres

    https://eu-images.contentstack.com/v3/assets/blt95b381df7c12c15d/bltbaa9b634e591b78a/62434b0308de4137929859ee/starwarssquadronsfeatured.jpg

    Expanding outward, Frazier explained that the UI team engineering the cockpit controls worked with Lucasfilm Limited to both mirror depictions of the different consoles as seen in the films, and make sure they were readable for gameplay. “We were pretending Incom, making X-Wings, or Sienar Systems, making TIE Fighters,” he said. “We also pretended to be Industrial Light and Magic working in 1977.”

    That meant using cathodes, metal plates, and material that all looked like they were stored in the back of a Van Nuys warehouse in the late ’70s to answer questions that the fictional Star Wars engineers might be asking. Frazier called out that the computer screens in the different ships (even ones that weren’t around for the first film) particularly embodied this philosophy. 

    If you play Squadrons in the highest resolution in VR, you can lean in and see the individual dots creating images in the interface. Similar details were applied elsewhere. Peer closely enough where the canopy and hull meet and you’ll see scuffs in the paint that line up roughly with where a pilot would be repeatedly grabbing the hull to pull themselves in and out of the ship.

    #jeu_vidéo #jeux_vidéo #star_wars #jeu_vidéo_star_wars_squadrons #postmortem #gdc_2022 #game_developers_conference_2022 #jeu_vidéo_star_wars_tie_fighter #jeu_vidéo_star_wars_x-wing #ian_frazier #ihm #interface_utilisateur #ux #culture #vr #réalité_virtuelle #ea_motive

    Martin @martin PUBLIC DOMAIN
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  • @martin
    Martin @martin PUBLIC DOMAIN 26/03/2022

    John Romero recalls Sierra’s attempt to acquire Id Software | GDC 2022 | GamesIndustry.biz
    ▻https://www.gamesindustry.biz/articles/2022-03-23-john-romero-recalls-sierras-attempt-to-acquire-id-software

    https://images.gnwcdn.com/2022/articles/2022-03-23-17-55/romero.jpg

    Designer says $2.5 million deal during Wolfenstein 3D development fell apart over a request for $100,000 in cash instead of stock

    #jeu_vidéo #jeux_vidéo #business #jeu_vidéo_wolfenstein_3d #id_software #sierra #histoire #culture #post_mortem #culture #cash #actions #année_1992 #john_romero #game_developers_conference #gdc #jeu_vidéo_king_s_quest #roberta_williams #commander_keen #red_baron_online #jeu_vidéo_castle_wolfenstein

    Martin @martin PUBLIC DOMAIN
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  • @martin
    Martin @martin PUBLIC DOMAIN 25/03/2022
    1
    @sandburg
    1

    Wolfenstein 3D secrets revealed by John Romero in lengthy post-mortem chat | Ars Technica
    ▻https://arstechnica.com/gaming/2022/03/achtung-john-romero-exposes-wolfenstein-3ds-history-in-gdc-post-mortem

    https://cdn.arstechnica.net/wp-content/uploads/2022/03/Machkovech_JohnRomero_cROPPED-760x380.jpeg

    SAN FRANCISCO—While the game series Doom and Quake have been heavily chronicled in convention panels and books, the same can’t be said for id Software’s legendary precursor Wolfenstein 3D. One of its key figures, coder and level designer John Romero, appeared at this year’s Game Developers Conference to chronicle how this six-month, six-person project built the crucial bridge between the company’s Commander Keen-dominated past and FPS-revolution future.

    #jeu_vidéo #jeux_vidéo #culture #histoire #gdc #game_developers_conference #salon #conférence #témoignage #post_mortem #john_romero #jeu_vidéo_wolfenstein_3d #jeu_vidéo_doom #jeu_vidéo_quake #jeu_vidéo_commander_keen #id_software #année_1991 #année_1992 #années_1990 #adrian_carmack #jeu_vidéo_catacomb #jeu_vidéo_hovertank #apple_iie #année_1981 #jeu_vidéo_castle_wolfenstein #apogee #muse_software #kevin_cloud #silas_warner #année_1984 #années_1980 #john_carmack #roberta_williams #jeu_vidéo_king_s_quest #ken_williams #sierra #warren_schwader #développement_informatique #kevin_cloud #jeu_vidéo_fatal_fury #jeu_vidéo_street_fighter_ii #pc #super_nintendo #miday #jeu_vidéo_doom #jeu_vidéo_doom_64 #fps #first_person_shooter

    Martin @martin PUBLIC DOMAIN
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Thèmes liés

  • #jeux_vidéo
  • #jeu_vidéo
  • #culture
  • #gdc
  • #business
  • #post_mortem
  • #histoire
  • #sierra
  • #jeu_vidéo_king_s_quest
  • #jeu_vidéo_wolfenstein_3d
  • #roberta_williams
  • #jeu_vidéo_castle_wolfenstein
  • #année_1992
  • #id_software
  • #john_romero