’God of War Ragnarok’ breaks a fundamental rule of video games
▻https://www.inverse.com/gaming/god-of-war-ragnarok-accessibility
GAME STUDIOS RARELY SHARE THE SECRETS OF THEIR SUCCESS.
A great game can spawn countless imitators — look at Breath of the Wild or Stardew Valley — and it’s all but unheard of for a company to tell its competitors the magic formula. But accessibility is increasingly becoming a notable exception to that rule.
God of War Ragnarok — a continuation of the 2018 adventures of the grizzled warrior Kratos and his tween son Atreus, and the ninth installment of a venerable PlayStation franchise — is the most accessible game in the series yet. To help make that vision a reality, the team at Santa Monica Studio turned to the folks at Naughty Dog, known for its boundary-breaking innovations for players with auditory, visual, and motor differences.
In keeping with that spirit of open collaboration, Lead UX Designer Mila Pavlin says the team at Santa Monica Studio isn’t interested in keeping the 70+ accessibility innovations in God of War Ragnarok a secret.
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