Diablo Immortal’s pay-to-win monetization issues corrupt the franchise - The Washington Post
Make no mistake: “Diablo Immortal” is a pay-to-win game, in that players can spend money to increase their power relative to other players, something that the previous three games had not done. Through its marketing, Activision Blizzard developers have tried to stay ahead of the controversy by claiming the game does not sell gear or level boosts; this is pure spin. There are many ways to spend money to gain more power ahead of players who engage with the game for free, much of it explained through hundreds of videos from YouTube creators capitalizing on the outrage against “Diablo Immortal.”
The conversation around “Diablo Immortal” has focused on the idea that a player must spend approximately $110,000 to max out a character’s power, according to one YouTuber’s calculations. But as appalling as that figure might seem in the abstract, it’s hard to imagine anybody actually spending that much on the game. To the Kotaku article’s point, most players simply don’t care about maximizing their character to that degree.