Ubisoft : Bigger Isn’t Always Better In Game Design - GameSpot
▻https://www.gamespot.com/articles/ubisoft-bigger-isnt-always-better-in-game-design/1100-6502496
“No part of a game should be driven by ’more is better.’ This is technology, and that does not dictate what games you build, but there are games that will definitely benefit from being bigger, more detailed, being able to scale and being greater than they are today,” he said. “I don’t think there’s a real connection between games being bigger and them being better or worse. It depends on the creators and how they want to spend their energy achieving their vision.”
Ubisoft’s new Scalar technology is a cloud-based production tool for developers to build games faster, more efficiently, and at a scale previously impossible, according to Ubisoft. But what does this look like in practice? We still don’t know, and Ubisoft’s team in Stockholm isn’t ready to show the fruits of its labor on its new IP using the technology.
Ubisoft Aiming To Make Games With « Limitless » Worlds Thanks To New Tech Scalar - GameSpot
▻https://www.gamespot.com/articles/ubisoft-aiming-to-make-games-with-limitless-worlds-thanks-to-new-tech-scalar/1100-6501642
As part of the 2022 Game Developers Conference, Ubisoft has announced a new game development technology that the Assassin’s Creed giant says will allow the company’s teams to create “limitless” worlds. Ubisoft Scalar is the new “cloud-native” technology, and it’s already being used by Ubisoft’s teams in Stockholm, Sweden and other offices around the globe.
Si je comprends bien, Ubisoft développe la technologie Scalar qui permet de faire des jeux d’une taille encore jamais vue, tout en annonçant qu’il n’y a aucun intérêt à faire des jeux de grande taille ?
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