Metal Gear Solid was ahead of its time
▻https://www.gamesindustry.biz/articles/2018-09-25-why-i-love-metal-gear-solid
Why I Love: Sumo Digital designer Emily Knox explores how the PSone classic shaped and inspired her childhood self
Metal Gear Solid was ahead of its time
▻https://www.gamesindustry.biz/articles/2018-09-25-why-i-love-metal-gear-solid
Why I Love: Sumo Digital designer Emily Knox explores how the PSone classic shaped and inspired her childhood self
Metal Gear Solid Has Always Been About The Busywork of War
▻https://waypoint.vice.com/en_us/article/qvmk7b/metal-gear-solid-v-war-busywork
The Metal Gear Solid franchise has always played with repetition and recreation in weird ways. Whether it’s the VR missions simulating the Shadow Moses events of Metal Gear Solid, the real-life simulation that is Metal Gear Solid 2, and the repeated character types and individual characters who just keep managing to show up. All of this is couched in pseudo-philosophical debates about what it means to repeat the past. Is it in our genes? Can we truly swerve from the past to create something new? What is handed down to us? What do we make ourselves?
I’ve been replaying Metal Gear Solid V: The Phantom Pain very slowly over the past several weeks. It is a game that is strangely positioned in this cycle of repetition. It is the bridge point between the postwar story about Big Boss that began with Metal Gear Solid III: Snake Eater and the contemporary, Solid Snake-centered, Metal Gear Solid. From the perspective of the series, this is the point where time becomes cyclical, establishing Revolver Ocelot, Big Boss, and his clone children as the figures that this entire universe pivots around.
The world of Metal Gear repeats, over and over again, with minimal differences, and Metal Gear Solid V is the first game in the series that delivers on the promise of repetition as a way of interacting with the world. To put it bluntly, Metal Gear Solid V understands that repetition is drudgery, that it is soul-sucking, that it saps you of energy and enthusiasm, and then it demands that you dig down into that muck and live there.
Quiet’s Metal Gear Solid 5 Bikini Attire Explained
▻http://blogjob.com/oneangrygamer/2015/09/quiets-metal-gear-solid-5-bikini-attire-explained
« Quiet was originally dressed in normal fatigues – the way you would expect a female sniper to dress on the battlefield – but after she failed to kill Big Boss she was heavily wounded after falling out of the building to the ground below. She was then retrieved and experimented on where they ran some sci-fi level bio-wizardry on her, not only giving her the super-powers to turn invisible and defy gravity, but it also allows her to unleash a deadly parasitic plague… if she speaks. Hence why she’s called Quiet.
The parasites are all inside her body and in order for her to breathe she needs to have her skin exposed, otherwise she’ll suffocate. Hence, the reason why Quiet wears the bikini. »
Voila donc les mecs ont charadesigné une meuf à poil parce qu’elle respire avec sa peau à cause de (...)
Cataclysm: Metal Gear Solid
▻http://www.reddit.com/r/roguelikes/comments/1jogx4/cataclysm_metal_gear_solid
It is the day after tomorrow, humanity is dying and the zombie race is taking over the world. Survive by scavenging cities for food, items and weapons. Investigate mysterious locations, increase your skills, construct, build and improvise, assemble your own car and turn it into a death-mobile. Befriend other survivors, tame and train animals. Craft, combine and modify various weapons from knifes, spears, swords, crossbows and longbows to pistols, rifles, snipers, turrets, molotov coktails, (...)