person:oliver reichenstein

  • Learning to See - by Oliver Reichenstein | Information Architects

    Since professional designers focus on functional beauty and hard-to-spot detail, they can call things beautiful that may seem blunt, cold, or overly simple to a non-designer. This might explain why designers and non-designers sometimes come to like different things.

    chouette papier sur le #design

    • Designers are not superior creatures that can ignore listening to other, supposedly inferior beings. In contrary! Without critical feedback and the modesty to accept all opinions on our work as a perfectly valid, different view no matter who, how and what , we lose our freaky key ability, which is not just to see more, but to see more with one eye, and feel with the other.

      Every feedback is always valid, and it’s particulary in the deepening of the “who, how and what” that a designer can realize the validity of a particular feedback, behind the “It’s ugly” or “I don’t like it”. Learning to see is :
      seeing things that are not-obvious, hidden and seeing by eyes of everyone / anyone.

      You need a design eye to design, and a non-designer eye to feel what you designed.

      “See with one eye, feel with the other.”
      ― Paul Klee

      See and feel. Expertise and empathy .

  • No to NoUI – Timo Arnall

    ‘The best design is invisible’ is the interaction design phrase of the moment. The images above are from my ever-expanding collection of quotes about how #design and technology will ‘disappear’, become ‘invisible’ or how the ‘best interface is no interface’.

    The Verge has recently given both Oliver Reichenstein and Golden Krishna a platform to talk about this. This has spawned manifestos, films, talks, books, #NoUI hashtags and some debates about what it might mean. I’ll call this cluster of things #‘invisible_design’.

    I agree with some of the reasons driving this movement; that design’s current infatuation with touchscreens is really problematic. I’ve spent the last eight years rallying against glowing rectangles, studying our obsession with screens and the ways in which this has become a cultural phenomena. In response I have been researching and inventing interfaces for taking interaction out from under the glass.

    But I also take issue with much of the thinking for a few reasons that I’ll outline below.