Zynga acquiring Small Giant
▻https://www.gamesindustry.biz/articles/2018-12-20-zynga-acquiring-small-giant
CEO Frank Gibeau discusses acquisition approach as publisher picks up Empires & Puzzles studio for $560 million, raises guidance
Zynga acquiring Small Giant
▻https://www.gamesindustry.biz/articles/2018-12-20-zynga-acquiring-small-giant
CEO Frank Gibeau discusses acquisition approach as publisher picks up Empires & Puzzles studio for $560 million, raises guidance
China’s new game approval process could hurt indies most - Vicarious
▻https://www.gamesindustry.biz/articles/2018-10-11-chinas-new-game-approval-process-could-hurt-indies-most-vi
CEO of PR firm specializing in bringing Chinese titles to the West talks about potential knock-on effects of new regulatory system
Magic Leap wants to avoid a takeover and go public
▻https://www.gamesindustry.biz/articles/2018-10-11-magic-leap-wants-to-avoid-a-takeover-and-go-public
CEO Ronny Abovitz believes an IPO would be “the best thing for the creative community”
Pixel Toys embraces games-as-a-service with Warhammer: Realm War
▻https://www.gamesindustry.biz/articles/2018-10-10-pixel-toys-embraces-games-as-a-service-with-warhammer-real
CEO Andy Wafer on converting Warhammer 40k: Freeblade from premium at the 11th hour, and building its successor for free-to-play from day one
Streaming, subscriptions won’t be game changers - Take-Two
▻https://www.gamesindustry.biz/articles/2018-09-13-streaming-subscriptions-wont-be-game-changers-take-two
CEO Strauss Zelnick believes tech will accelerate adoption of cross-platform play, but won’t fundamentally alter the Grand Theft Auto publisher’s business
China’s “enormous opportunity” for Eve Online
▻https://www.gamesindustry.biz/articles/2018-08-03-chinas-enormous-opportunity-for-eve-online
CEO Hilmar Pétursson believes NetEase’s #Mobile game and a TV show will help the MMO double its audience
Empires & Puzzles: Disrupting the biggest market with the smallest team
▻https://www.gamesindustry.biz/articles/2018-07-30-empires-and-puzzles-disrupting-the-biggest-market-with-the
CEO Timo Soininen discusses the importance of mid-development marketing and defying the “so-called industry experts”
Ovosonico: Games will be “like the Netflix button on your remote - that easy”
▻https://www.gamesindustry.biz/articles/2018-07-13-the-problem-is-not-what-we-have-its-what-we-dont-have
CEO Massimo Guarini on preparing for the horizontal expansion of the industry, and the Italian studio’s pivot into indie AAA
Team17 expects gross proceeds of IPO to hit £107.5 million
▻https://www.gamesindustry.biz/articles/2018-05-18-team17-expects-gross-proceeds-of-ipo-to-hit-107-5-million
CEO Debbie Bestwick will retain a 22.2% stake in the publisher after its flotation on May 23
Less AAA competition makes delays easier - Ubisoft
▻https://www.gamesindustry.biz/articles/2018-05-17-ubisoft-willing-to-delay-games-to-improve-quality
CEO Yves Guillemot says “we can launch games whenever we are ready,” with digital content, live services, new markets offsetting any loss in revenue from smaller slate
Is GAME right to bank on Belong?
▻https://www.gamesindustry.biz/articles/2018-03-29-is-game-right-to-bank-on-belong
CEO Martyn Gibbs on the challenges facing retail, and why the Sports Direct deal is a game changer
What’s the story at Wooga?
▻https://www.gamesindustry.biz/articles/2018-03-12-whats-the-story-at-wooga
CEO Jens Begemann explains the reasoning for the casual games studio’s plan to focus on story-driven games
Outpost wants to mix games with reality TV
▻https://www.gamesindustry.biz/articles/2018-03-09-outpost-wants-to-mix-games-with-reality-tv
CEO Wright Bagwell says incorporating an audience and fame leaderboards into the studio’s SOS survival game “radically changes” player behavior
Streamline Studios: “In five to ten years you will need to be in SE Asia”
▻https://www.gamesindustry.biz/articles/2018-03-07-streamline-studios-in-five-to-ten-years-you-will-need-to-b
CEO Alex Fernandez on the co-development firm’s resurgence since relocating to Kuala Lumpur, and Malaysia’s emergence as the focal point for SE Asia
New Mobcrush streaming platform allows brands to “test the waters” with influencers
▻https://www.gamesindustry.biz/articles/2018-03-07-new-mobcrush-streaming-platform-allows-advertisers-to-test
CEO Mike Wann talks us through Go Live, Get Paid: an initiative that guarantees payment for #Mobile streamers
Crytek’s Cevat Yerli steps down
▻https://www.gamesindustry.biz/articles/2018-02-28-cryteks-cevat-yerli-steps-down
CEO and president abdicates roles to serve as a “strategic shareholder”; Avni and Faruk Yerli appointed as joint CEOs
Critical Force: “Mobile will become more and more important to #eSports”
▻https://www.gamesindustry.biz/articles/2018-02-27-critical-force-mobile-will-become-more-and-more-important-
CEO Veli-Pekka Piirainen on how patient community building and emerging markets helped Critical Ops to reach one million daily players
Rockfish Games: Building success, piece by piece
▻http://www.gamesindustry.biz/articles/2018-01-31-rockfish-games-building-success-piece-by-piece
CEO Michael Schade on using digital platforms to take Everspace from publisher rejection to an audience of hundreds of thousands
PUBG Corp. to kick off 2018 expansion with new Amsterdam office
▻http://www.gamesindustry.biz/articles/2018-01-23-new-amsterdam-office-to-kick-off-2018-expansion-of-pubg-co
CEO Chang Han Kim also explains why there is no PlayerUnknown’s Battlegrounds movie in the works
Introducing Rebellion Warwick
▻http://www.gamesindustry.biz/articles/2018-01-16-introducing-rebellion-warwick
CEO Jason Kingsley discusses the Sniper Elite firm’s plans for its newly-acquired studio
How Playmob is gaming for a better world
▻http://www.gamesindustry.biz/articles/2018-01-09-playmob-gaming-for-a-better-world
CEO and co-founder Jude Ower on the power of playable ads to affect real social change
Red Kite: Work-for-hire removes the risk from your own IP
▻http://www.gamesindustry.biz/articles/2017-12-13-red-kite-work-for-hire-removes-the-risk-from-your-own-ip
CEO Simon Iwaniszak discusses the highs and lows of co-development as his studio unveils Hollowpoint
Bluehole enters a post-PUBG world
▻http://www.gamesindustry.biz/articles/2017-11-29-bluehole-enters-a-post-pubg-world
CEO Hyo-Seob Kim reflects on reaching a high point in Bluehole’s ten year history, and returning to the studio’s roots with its new game
Niantic has reportedly raised $200 million
▻http://www.gamesindustry.biz/articles/2017-11-27-niantic-has-reportedly-raised-usd200-million
CEO John Hanke has said that series B round will allow long-term bets on the AR market
BrightLocker wants to go beyond Kickstarter and Early Access
▻http://www.gamesindustry.biz/articles/2017-11-21-brightlocker-interview
CEO Ruben Cortez on a platform that will open up the creative process to gamers, and unlock new revenue streams for developers