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RSS: #sprites

#sprites

  • @martin
    Martin @martin PUBLIC DOMAIN 20/03/2022

    Mina the Hollower by Yacht Club Games » Update #13 - Exciting new surprises! — Kickstarter
    ▻https://www.kickstarter.com/projects/yachtclubgames/mina-the-hollower

    A Treasure Trove of Art

    […] The spark of the idea came way back in 2013 during the Shovel Knight kickstarter when someone shared with us a picture of an unknown game dev at a game jam using Shovel Knight sprites as reference. He was making art for HIS game referencing art from OUR game. We love the idea of enabling other game devs! So, to that end, we are finally realizing one or our dreams by publishing the Treasure Trove: a nearly 1 gigabyte .zip containing ALL of the art from the 7 years of production of Shovel Knight Treasure Trove. 1 gigabyte doesn’t sound like a lot in modern video game terms but it’s pixel art, these files are usually measured in Kilobytes. It’s huge and it’s YOURS!

    We’re publishing it all under the Creative Commons license [CC BY-NC 4.0].

    #jeu_vidéo #jeux_vidéo #yacht_club_games #jeu_vidéo_shovel_knight #licence_creative_commons #licence_cc_by_nc_4.0 #kickstarter #sprites #graphismes #réutilisation #prototypage #partage

    Martin @martin PUBLIC DOMAIN
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  • @b_b
    b_b @b_b PUBLIC DOMAIN 23/11/2011

    Spritemapper
    ►http://yostudios.github.com/Spritemapper

    Spritemapper is an application that merges multiple images into one and generates CSS positioning for the corresponding slices. Run spritemapper /path/to/myfile.css and it does its magic.

    Un script python à utiliser en ligne de commande pour générer automatiquement un sprite css + images à partir d’une simple css.

    #css #sprites #shell

    b_b @b_b PUBLIC DOMAIN
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  • @nhoizey
    Nicolas Hoizey @nhoizey CC BY-NC-SA 2/09/2011

    When to base64 encode images (and when not to) | David B. Calhoun – Developer Blog
    ►http://davidbcalhoun.com/2011/when-to-base64-encode-images-and-when-not-to

    for image content, where there is nothing to be saved but #HTTP #requests, you should definitely think twice about #base64 encoding to save requests. Yes, you will save a few HTTP requests, you won’t really be saving bytes, and the user might actually think the experience is #slower because they can’t see the image content as it’s being downloaded. Even if you shave off a few milliseconds of wait time, the #perceived #performance is what matters most.

    #webperf #sprites #css

    Nicolas Hoizey @nhoizey CC BY-NC-SA
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  • @nhoizey
    Nicolas Hoizey @nhoizey CC BY-NC-SA 9/08/2011

    #Sprite Cow - Generate #CSS for sprite sheets
    ►http://www.spritecow.com

    Sprite Cow helps you get the #background-position, #width and #height of #sprites within a spritesheet as a nice bit of copyable css.

    #image #webperf

    Nicolas Hoizey @nhoizey CC BY-NC-SA
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  • @nhoizey
    Nicolas Hoizey @nhoizey CC BY-NC-SA 11/07/2011

    Pseudo Spriting | CSS-Tricks
    ►http://css-tricks.com/13224-pseudo-spriting
    #after #before #pseudo_elements #CSS #sprites

    Nicolas Hoizey @nhoizey CC BY-NC-SA
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  • @nhoizey
    Nicolas Hoizey @nhoizey CC BY-NC-SA 11/07/2011

    Pseudo Spriting | CSS-Tricks
    ►http://css-tricks.com/13224-pseudo-spriting/#comment-98926

    I’m not advocating against #sprites. I’m just saying don’t go crazy with #diagonal ones ;)

    #CSS #mémoire #optimisation

    Nicolas Hoizey @nhoizey CC BY-NC-SA
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  • @0gust1
    0gust1 @0gust1 CC BY-NC 28/04/2009

    The Mystery Of CSS Sprites: Techniques, Tools And Tutorials | CSS | Smashing Magazine
    ►http://www.smashingmagazine.com/2009/04/27/the-mystery-of-css-sprites-techniques-tools-and-tutorials

    #css #webdesign #sprites

    0gust1 @0gust1 CC BY-NC
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Thèmes liés

  • #css
  • #webperf
  • publishedmedium: smashing magazine
  • #height
  • person: david b. calhoun
  • #sprite
  • #background-position
  • #width
  • #after
  • #image
  • #perceived
  • #before
  • #pseudo_elements
  • #diagonal
  • #mémoire
  • #optimisation
  • #webdesign
  • #performance
  • #base64
  • #slower
  • #requests
  • #http
  • #shell
  • #39