The DIY origins and design of Playdate puzzler Pick Pack Pup
▻https://www.gamedeveloper.com/playdate-launch/the-diy-origins-and-design-of-playdate-puzzler-pick-pack-pup
Pick Pack Pup is a ludicrously charming match-3 puzzler with a twist (or two) that will surely become a fan-favorite of Playdate owners. Its path from prototype to Playdate, however, was an unconventional one.
During a lengthy chat with Game Developer earlier this year, co-creator Nicolas Magnier tells me how he became fascinated by the concept of Playdate after reading about the console in Edge a few years ago.
For the veteran dev, who’s currently working as a senior game designer at Ubisoft Mainz, the prospect of a device full of constraints was a huge selling point. It reminded him of old-school Nintendo hardware, and he was particularly eager to try and squeeze every last drop of creative potential from the Playdate’s 400 × 240 black-and-white display.
Making contact with Panic with a view to developing for the console, though, proved challenging.
As you can imagine, the high-profile reveal sent devs scrambling to join what, at the time, must have felt like the most exclusive club in the games industry. So, with Panic still in closed development and slowly drowning in a sea of emails, Magnier did the only thing his could — he built his own Playdate and got to work.
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