GWA Albany sur Twitter :
Today, we announce a new union at Activision Blizzard.
QA is currently an undervalued discipline in the games and software industries. We strive to foster work environments where we are respected and compensated for our essential role in the development process. 1/5
We, the QA testers of Blizzard Albany are committed to fostering an open, diverse & equitable workplace. We demand an environment where our skills, ideals, & democratic decisions are valued and respected. To that end, we have organized with @CWAUnion to form our union. 2/5
We created our union to empower ourselves & secure the following:
– Competitive & fair compensation, pay transparency, better benefits & improved health care coverage
– Address disparities in titles and compensation to accurately recognize our contributions & responsibilities 3/5
–Establish transparent processes & lines of communication for addressing all workplace issues, including misconduct and retaliation.
– Improve the work-life balance of our workers, including establishing reasonable protocols to address demands of “crunch” time
And more... 4/5
We at Blizzard Albany pride ourselves on our craft and our culture. With a union, we will finally have a seat at the table for negotiating our futures. We ask that @ATVI_AB voluntarily recognize our union & respect our right to organize without retaliation or interference. 5/5
Un nouveau studio d’Activision Blizzard se syndicalise (via Game Workers Alliance, un syndicat de salariés). Comme précédemment, il s’agit du département d’assurance qualité (aka « testeurs »). C’est typiquement le département dans les jeux vidéo où il y a le plus de précarité, où les salaires sont parmi les plus bas, et où le recours massif aux heures supplémentaires (« crunch ») est le plus épuisant.