Slightly Mad Studios withdraws trademark for Mad Box console
▻https://www.gamesindustry.biz/articles/2019-04-29-slightly-mad-studios-withdraws-trademark-for-mad-box-conso
Withdrawal follows opposition from French casual games firm called Madbox
Slightly Mad Studios withdraws trademark for Mad Box console
▻https://www.gamesindustry.biz/articles/2019-04-29-slightly-mad-studios-withdraws-trademark-for-mad-box-conso
Withdrawal follows opposition from French casual games firm called Madbox
Dark Slope thinking bigger with warehouse-scale VR
▻https://www.gamesindustry.biz/articles/2019-04-11-dark-slope-thinking-bigger-with-warehouse-scale-vr
Co-founder CJ Hervey says location-based VR solves a lot of challenges, but adds in new ones
Viveport Infinity subscription costs $12.99 per month, starts April 2
▻https://www.gamesindustry.biz/articles/2019-03-26-viveport-infinity-subscription-costs-usd12-99-per-month-st
Offers Vive users unlimited access to #Virtual_Reality games and apps, $99 annual option also available
Oculus “phasing out” Rift, launching $399 Rift S this spring
▻https://www.gamesindustry.biz/articles/2019-03-19-oculus-phasing-out-rift-launching-usd399-rift-s-this-sprin
GDC 2019: Newest headset drops external trackers for Oculus Insight inside-out sensors, will have cross-play and cross-buy with Quest
Oculus: “It’s no longer a burden to get into #Virtual_Reality”
▻https://www.gamesindustry.biz/articles/2019-03-20-oculus-its-no-longer-a-burden-to-get-into-virtual-reality
Nate Mitchell and Jason Rubin discuss how a two-pronged approach with Quest and Rift S will finally bring down the barriers to VR
Vive Focus Plus targets enterprise market
▻https://www.gamesindustry.biz/articles/2019-02-21-vive-focus-plus-targets-enterprise-market
Newly announced HTC stand-alone premium VR headset offered for commercial training and simulation uses, launches in second quarter
Magic Leap prototype becomes Angry Birds’ VR debut
▻https://www.gamesindustry.biz/articles/2019-02-07-magic-leap-prototype-becomes-angry-birds-vr-debut
Resolution Games’ Tommy Palm shares the origins of the first #Virtual_Reality entry in the hit mobile series
VR Awards organisers launch AIXR trade body
▻https://www.gamesindustry.biz/articles/2019-01-30-vr-awards-organisers-launch-aixr-trade-body
Not-for-profit group Academy of International Extended Reality aims to support all immersive technology industries
Fast Travel Games sold more on PSVR than Steam, Oculus and Viveport combined
▻https://www.gamesindustry.biz/articles/2019-01-18-fast-travel-games-sold-more-on-psvr-than-steam-oculus-and-
PSVR accounts for 58% of Apex Construct sales, said CEO Oskar Burman, and Sony’s lead is getting wider
HTC Vive to offer unlimited access with Viveport Infinity subscription
▻https://www.gamesindustry.biz/articles/2019-01-08-htc-vive-to-offer-unlimited-access-with-viveport-infinity-
Viveport subscribers previously received access to just five products for their monthly fee
HTC Vive targets mobility and ease of use with new Cosmos headset
▻https://www.gamesindustry.biz/articles/2019-01-08-htc-vive-targets-mobility-and-ease-of-use-with-new-cosmos-
New device will have “capability to be powered by more than a traditional gaming PC”
Number of Steam users with VR headsets almost doubled in 2018
▻https://www.gamesindustry.biz/articles/2019-01-03-number-of-steam-users-with-vr-headsets-almost-doubled-in-2
But still only represents 0.8% of leading marketplace’s total audience
Starbreeze suggests it will dump VR business
▻https://www.gamesindustry.biz/articles/2018-12-12-starbreeze-suggests-it-will-dump-vr-business
Company pledges to focus resources on core businesses of game development and #Publishing going forward
ZeniMax, Facebook settle VR lawsuit
▻https://www.gamesindustry.biz/articles/2018-12-12-zenimax-facebook-settle-vr-lawsuit
Mediation program results in undisclosed agreement between companies, dismissal of appeals
AR/VR spending to jump 69% in 2019 - IDC
▻https://www.gamesindustry.biz/articles/2018-12-06-ar-vr-spending-to-jump-69-percent-in-2019-idc
PSVR continues to lead VR market with 463,000 units shipped last quarter; firm says AR software will overtake VR before 2022
Orpheus sees a blue ocean in VR games for well-being
▻https://www.gamesindustry.biz/articles/2018-11-27-orpheus-sees-a-blue-ocean-in-vr-games-for-well-being
Ex-Rockstar and Telltale staffer Job Stauffer explains why he left mainstream development to co-found self-care entertainment outfit
The GamesIndustry.biz #Podcast: #Virtual_Reality in 2018, with Resolution’s Tommy Palm
▻https://www.gamesindustry.biz/articles/2018-11-21-the-gamesindustry-biz-podcast-virtual-reality-in-2018-with
Download our latest episode now, as we discuss whether it’s viable to build a business around VR
VRFocus acquired by Admix
▻https://www.gamesindustry.biz/articles/2018-11-20-vrfocus-acquired-by-admix
Virtual reality #Media outlet will “retain its editorial independence” under parentage of VR/AR monetisation solution
Oculus now part of Facebook Technologies
▻https://www.gamesindustry.biz/articles/2018-11-19-oculus-now-part-of-facebook-technologies
But social network says this will have “no change or impact on the Oculus brand or business”
$800,000 shared between 30 projects in latest Unreal Dev Grants
▻https://www.gamesindustry.biz/articles/2018-11-09-usd800-000-shared-between-30-projects-in-latest-unreal-dev
Half of recipients are independent game developers, including four #Virtual_Reality projects
BigBox VR secures $5 million in seed funding round
▻https://www.gamesindustry.biz/articles/2018-11-08-bigbox-vr-secures-usd5-million-in-seed-funding-round
Funding to support #Development on upcoming VR battle royale game Population: One
Sony licenses PSVR design for Lenovo VR headset
▻https://www.gamesindustry.biz/articles/2018-10-31-sony-licenses-psvr-design-for-lenovo-vr-headset
Two-year deal aims to expand and improve VR industry
Oculus founder: “No existing or imminent VR hardware is good enough to go truly mainstream”
▻https://www.gamesindustry.biz/articles/2018-10-31-oculus-founder-says-no-existing-or-imminent-vr-hardware-is
Palmer Luckey downplays price as a factor in adoption, points to “quality of experience” as key area for improvement
CCP CEO: “You can’t build a business” on current VR
▻https://www.gamesindustry.biz/articles/2018-10-22-ccp-ceo-you-cant-build-a-business-on-current-vr
Hilmar Veigar Pétursson says #Virtual_Reality has fallen far short of the Eve developer’s expectations
SuperData: #Mobile AR to generate more revenue than VR by 2021
▻https://www.gamesindustry.biz/articles/2018-10-19-superdata-mobile-ar-to-generate-more-revenue-than-vr-by-20
But #Virtual_Reality set for a strong year in 2019, with Oculus Quest expected to outsell Rift by three to one