Games industry generated $108.4bn in revenues in 2017
▻http://www.gamesindustry.biz/articles/2018-01-31-games-industry-generated-usd108-4bn-in-revenues-in-2017
$82bn generated by free-to-play games, #eSports on track to be a $1bn business in 2018
Games industry generated $108.4bn in revenues in 2017
▻http://www.gamesindustry.biz/articles/2018-01-31-games-industry-generated-usd108-4bn-in-revenues-in-2017
$82bn generated by free-to-play games, #eSports on track to be a $1bn business in 2018
Sony patents suggest VR-driven redesign for PlayStation Move
▻http://www.gamesindustry.biz/articles/2018-01-30-sony-patents-suggest-vr-driven-redesign-for-playstation-mo
Updated motion controllers will include analog sticks and finger tracking technology
Tencent takes minority stake in Skydance Media
▻http://www.gamesindustry.biz/articles/2018-01-26-tencent-takes-minority-stake-in-skydance-media
Reports suggest the stake in Skydance Interactive parent is worth $100 million
Epic Games acquires Cloudgine
▻http://www.gamesindustry.biz/articles/2018-01-22-epic-games-acquires-cloudgine
Unreal Engine maker picks up cloud compute specialists who worked on Crackdown 3, Oculus Toy Box
Oculus Start program aims to lighten the load for VR devs
▻http://www.gamesindustry.biz/articles/2018-01-18-oculus-start-program-aims-to-lighten-the-load-for-vr-devs
Facebook-owned VR company is offering “access, support and savings” to thousands of developers
Operation Apex: Teaching conservation through #Virtual_Reality
▻http://www.gamesindustry.biz/articles/2018-01-09-operation-apex-teaching-conservation-through-virtual-reali
UK developer Curiscope tells us how it uses VR to convey the wonders of the ocean - and how we’re ruining them
Facebook partners with Xiaomi to bring Oculus technology to China
▻http://www.gamesindustry.biz/articles/2018-01-09-facebook-partners-with-xiaomi-to-bring-oculus-technology-t
The Mi VR Standalone mobile headset will be exclusive to Chinese market
HTC unveils Vive Pro
▻http://www.gamesindustry.biz/articles/2018-01-08-htc-unveils-vive-pro
Redesigned headset features higher resolution displays; wireless adaptor compatible with all Vive headsets ships Q3 worldwide
Sony expects 130 PlayStation VR games this year
▻http://www.gamesindustry.biz/articles/2018-01-08-sony-expects-130-playstation-vr-games-this-year
80% increase driven by 2 million install base, company says
VR/AR startups drew record investment in 2017 - Report
▻http://www.gamesindustry.biz/articles/2018-01-05-vr-ar-startups-drew-record-investment-in-2017-report
Digi-Capital says $3 billion haul led by Magic Leap, Improbable, Unity, Niantic; VR investment cooling as mobile AR ramps up
Combatting anti-social VR with asymmetrical multiplayer
▻http://www.gamesindustry.biz/articles/2018-01-03-combatting-anti-social-vr-with-asymmetrical-multiplayer
Developer MunkyFun shares how the new League of War bridges the gap between #Virtual_Reality and couch players
Sumo Digital takes over CCP Newcastle studio
▻http://www.gamesindustry.biz/articles/2018-01-02-sumo-digital-takes-over-ccp-newcastle-studio
Eve Valkyrie team rescued by growing UK developer
GamesIndustry.biz presents... The Year In Numbers 2017
▻http://www.gamesindustry.biz/articles/2017-12-20-gamesindustry-biz-presents-the-year-in-numbers-2017
We present everything you need to know about the global market value, the biggest platforms, the hottest games and more
Facebook releases Spaces for HTC Vive
▻http://www.gamesindustry.biz/articles/2017-12-19-facebook-releases-spaces-for-htc-vive
Oculus parent officially supports rival VR hardware with social chat app
“2018 is going to be the year where gamers take the power back”
▻http://www.gamesindustry.biz/articles/2017-12-19-2018-is-going-to-be-the-year-where-gamers-take-the-power-b
At the Slush conference, Paradox CEO Fredrik Wester predicted that next year will be great for gamers, and another disappointing one for VR
Glo secures $3m in funding, IMAX VR partnership
▻http://www.gamesindustry.biz/articles/2017-12-15-glo-secures-USD3m-in-funding-imax-vr-partnership
IMAX is licensing the GloStation VR tech for VR arcades
Squanchtendo rebrands to avoid Nintendo clash
▻http://www.gamesindustry.biz/articles/2017-12-07-squanchtendo-rebrands-to-avoid-nintendo-clash
Justin Roilland’s VR studio now called Squanch Games, teases first title announcement at this week’s Game Awards
Sony experimenting with PSVR free trial program
▻http://www.gamesindustry.biz/articles/2017-12-04-sony-experimenting-with-psvr-free-trial-program
The program has already reached max capacity, but it’s an interesting tactic to spark more VR adoption
BBC launches VR Hub studio
▻http://www.gamesindustry.biz/articles/2017-12-01-bbc-launches-vr-hub-studio
Broadcaster will focus on high-quality, high-impact experiences in effort to push tech to the mainstream
VR to star in China’s $1.5bn future tech theme park
▻http://www.gamesindustry.biz/articles/2017-11-29-vr-to-star-in-chinas-USD1-5bn-future-tech-theme-park
Virtual rollercoasters, shooting games and alien tours will feature
More than one million VR headsets sold last quarter
▻http://www.gamesindustry.biz/articles/2017-11-28-vr-headset-sales-exceed-one-million-units-last-quarter
PlayStation VR accounts 80% of Japanese market
Wargaming’s symbiotic relationship with education and marketing
▻http://www.gamesindustry.biz/articles/2017-11-21-taking-augmented-and-virtual-realities-outside-the-sphere-
Director of special projects Tracy Spaight explores the applications for AR and VR outside of gaming
“Life doesn’t wait for you, and neither does VR”
▻http://www.gamesindustry.biz/articles/2017-11-20-life-doesnt-wait-for-you-and-neither-does-vr
Baobab discusses the difficulty of directing player attention, and why we need new terms for #Virtual_Reality experiences
“We want to be the masters of our own fate”
▻http://www.gamesindustry.biz/articles/2017-11-16-we-want-to-be-the-masters-of-our-own-fate
Gunfire Games on its new VR title From Other Suns, the upcoming Darksiders III and surviving in an industry which sees studio closures all too often
Crafting believable VR characters in Blood & Truth
▻http://www.gamesindustry.biz/articles/2017-11-16-crafting-believable-vr-characters-in-blood-and-truth
Sony London’s VR director Stuart Whyte on the need for stage-trained actors and truly interactive conversations in #Virtual_Reality