Deux Ex: The game you can’t win
▻https://www.gamesindustry.biz/articles/2019-04-30-deux-ex-the-game-you-cant-win
Why I Love: Bow to Blood developer Matthew Hoesterey says the immersive sim was everything he hoped for, but not what he expected
Deux Ex: The game you can’t win
▻https://www.gamesindustry.biz/articles/2019-04-30-deux-ex-the-game-you-cant-win
Why I Love: Bow to Blood developer Matthew Hoesterey says the immersive sim was everything he hoped for, but not what he expected
Gratitude for the Miracle Man
▻https://www.gamesindustry.biz/articles/2019-04-02-gratitude-for-the-miracle-man
Why I Love: Pumped BMX developer Adam Hunt pays heartfelt homage to a magazine disc demo of Dave Mirra Freestyle BMX
Persona 5 and the merger of style and substance
▻https://www.gamesindustry.biz/articles/2019-03-19-persona-5-and-the-merger-of-style-and-substance
Why I Love: Marketer Michal Napora was sold by the Atlus RPG’s flashy exterior, but hooked by its substantial heart
The sweet science of Armadillo Run
▻https://www.gamesindustry.biz/articles/2019-03-05-the-sweet-science-of-armadillo-run
Why I Love: Hugecalf Studios’ Andy Metcalfe explains how the 2008 indie effort got the ball rolling on his love of physics-based puzzlers
How Odama tilted the playing field
▻https://www.gamesindustry.biz/articles/2019-01-29-thanks-odama
Why I Love: Pig Eat Ball’s Nathan Fouts reminisces about Yoot Saito’s bizarre pinball-meets-RTS GameCube exclusive
Rez and the power of owning your own experience
▻https://www.gamesindustry.biz/articles/2019-01-15-rez-and-the-power-of-owning-your-own-experience
Why I Love: Friend & Foe’s Ivar Dahlberg examines the Tetsuya Mizuguchi classic and how it influences his own very different work
Old ways can still be the best ways
▻https://www.gamesindustry.biz/articles/2018-12-18-old-ways-can-still-be-the-best-ways
Why I Love: YoYo Games’ Mike Dailly explains how tech from the 1988 Commodore 64 shooter Armalyte is still used today
Striking the balance of autonomy and narrative
▻https://www.gamesindustry.biz/articles/2018-12-04-striking-the-balance-of-autonomy-and-narrative
Why I Love: Auroch Digital’s Nina Collins digs into the guided open-world of Sucker Punch’s Infamous
Assassins Creed: An ancient world with a modern mood
▻https://www.gamesindustry.biz/articles/2018-11-20-assassins-creed-an-ancient-world-with-a-modern-mood
Why I Love: KeokeN Interactive founder Koen Deetman shares how Ubisoft’s open-world adventure captured his imagination
Brevity is the soul of Minit
▻https://www.gamesindustry.biz/articles/2018-11-06-brevity-is-the-soul-of-minit
Why I Love: Size Five Games’ Dan Marshall explains why the 60-second adventure game represents “streamlining at its best”
Appreciating annelid annihilation in Worms: Armageddon
▻https://www.gamesindustry.biz/articles/2018-10-09-an-appreciation-of-annelid-annihilation
Why I Love: Perfectly Paranormal’s Ozan Drøsdal reminisces on Team17’s classic, from its absurd aesthetic to its amenable online community
Homeworld: Sideswiped by a Story
▻https://www.gamesindustry.biz/articles/2018-09-11-homeworld-sideswiped-by-a-story
Why I Love: Snowcastle Games’ Thomas French reflects on how Relic’s deep space RTS provided a strong narrative through mechanics
Portal was a classic from out of nowhere
▻https://www.gamesindustry.biz/articles/2018-08-28-portal-was-a-classic-from-out-of-nowhere
Why I Love: YoYo Games’ Russell Kay remembers how The Orange Box toss-in stole the whole Half-Life show
The Darkness, or “How I learned to leave the Sun and Love the Nordics”
▻https://www.gamesindustry.biz/articles/2018-08-14-the-darkness-or-how-i-learnt-to-leave-the-sun-and-love-the
3rd Eye Studios’ Gregory Louden finds inspiration in Starbreeze’s first-person shooter that lets players inhabit the protagonist for quiet moments as well as firefights
Coming full circle with Halo
▻https://www.gamesindustry.biz/articles/2018-07-31-coming-full-circle-with-halo
Why I Love: The TrailerFarm’s Tony Porter shares how Bungie’s shooter completed a journey he’d begun as a child playing hooky with his father
Uncharted 4’s commitment to making every moment matter
▻https://www.gamesindustry.biz/articles/2018-07-17-why-i-love-uncharted-4
Why I Love: The TrailerFarm’s Dan Porter says every aspect of Naughty Dog’s blockbuster is evidence of an ambitious dev team fully invested in the project
Monster Hunter redefined big game hunting
▻https://www.gamesindustry.biz/articles/2018-07-03-monster-hunter-redefined-big-game-hunting
Why I Love: Infinite State Games’ Charlie Scott-Skinner explains how Capcom’s PS2 classic precisely targeted his personal soft spots
The joys of living in a Bubble (Bobble)
▻https://www.gamesindustry.biz/articles/2018-06-19-the-joys-of-living-in-a-bubble-bobble
Why I Love: Infinite State Games’ Mike Daw shares how the Taito arcade classic inspired his own career in score attack games
What makes Dark Souls work?
▻https://www.gamesindustry.biz/articles/2018-06-05-why-i-love-dark-souls
Why I Love: Over the Moon’s John Warner examines how From Software’s modern classic invites players to make themselves at home
Thinking outside the cube
▻https://www.gamesindustry.biz/articles/2018-05-22-thinking-outside-the-cube
Why I Love: Portal was a classic, but Sperasoft’s Steven Thornton says Portal 2 is a fresh and brave sequel, outshining the brilliance of its predecessor
Tenchu : No prescription needed
▻https://www.gamesindustry.biz/articles/2018-05-08-tenchu-no-prescription-needed
Why I Love: Solar Sail’s Tancred Dyke-Wells finds freedom in an overshadowed PSone ninja game
Location, locomotion, morality, and imagination
▻https://www.gamesindustry.biz/articles/2018-04-10-location-locomotion-morality-and-imagination
Why I Love: Skydance devs describe what they took from Star Wars: Knights of the Old Republic, Pathologic, NetHack, and Tony Hawk’s Pro Skater
Monsters, mundanity, history, and high school
▻https://www.gamesindustry.biz/articles/2018-03-27-monsters-mundanity-history-and-high-school
Why I Love: Skydance Interactive devs on Monster Hunter: World, Every Day the Same Dream, Europa Universalis IV, and Persona 4 Golden