• Making Games in a Fucked Up World – G4C 2014 | Molleindustria
    http://www.molleindustria.org/blog/making-games-in-a-fucked-up-world-games-for-change-2014

    Of course at this point we established that games can be expressive and representational media. They aren’t mere vectors for messages to be dumped into players’ brain.

    They are objects we can think with – like moving images, or texts.

    (…)
    Games are multitude.

    BUT for serious and transformative games this is not enough.
    It’s not enough to be just a cultural form among the others.
    Serious games want to transcend this symbolic and relational dimension and be the very embodiment of actual change.

    (…)

    Making a new kind of serious game: Games that are designed as functions with an end result that is a measurable difference in the present state of reality.

    The delta is the gap between representation and actual change.
    And here the keyword is measurement.

    The presumption is that social change can be measured in the same way you can measure the calories burned by playing an exercise game.

    #jeux_vidéo