Talk : Plantations of Play – Colonial botany in videogames

/plantations-of-play-colonial-botany-in-

  • Talk: Plantations of Play – Colonial botany in videogames
    https://enibolas.com/2019/05/27/plantations-of-play-colonial-botany-in-videogames

    Several tutorials on YouTube already teach gamers how to successfully breed villagers and lock them in tiny trade cells for maximum efficiency. A popular approach is to squeeze villagers inside 1 by 1 enclosures where they are stuck to trade items like leather, emerald, and rotten flesh until the player decides they are no longer needed. Some YouTube architects of these trading camps swear on storage boxes which contain the items needed for mass trading. And in case a villager does not yield the wanted results any more, efficient levers can be pulled to drop them into a lava stream beneath the building. A new spot becomes available for the next villager who has already been bred next door inside a breeding prison. Minecraft‘s water physics help transport the villagers from their cradles to their terminal appointments. This is procedural slavery.