Gamasutra - Prioritizing accessibility made Way of the Passive Fist much better
▻https://www.gamasutra.com/view/news/304181/Prioritizing_accessibility_made_Way_of_the_Passive_Fist_much_better.php
In setting out with this mindset, Canam was in no way compromising his vision. Rather, he was broadening it and taking it in new directions, both to help more people be able to play it, and also to grow in new play directions, as a developer. In doing so, Way of the Passive Fist is paving new ground in brawlers, and giving players some new experiences that will invigorate the genre and give future developers new things to consider.