What’s your favorite old-school video game?
Feel free to define “old-school” any way you like. by austin pocus. continue discussion at community.hackernoon.comI’m personally curious to hear which games the HN community holds dear.My favorite has to be Chrono Trigger. It has artwork by Akira Toriyama of Dragon Ball fame, time travel, talking frogs…all the essential elements are there. It’s the quintessential JRPG — if you haven’t tried it, I can’t recommend it enough.Honorable mention: Final Fantasy VI. It was by far the most epic RPG of its time (over a dozen playable characters!) and it still holds up today as one of the best RPGs of all time.What are your favorite old-school games? What makes them so great?continue discussion at community.hackernoon.comWhat’s your favorite old-school video game? was originally published in Hacker Noon on (...)
#religion and the Simulation Hypothesis, Part 2: Is Karma a Questing Algorithm?
Do Video Games and the Matrix provide a scientific basis for religious beliefs? (part 2)NOTE: On the 20thanniversary of the release of the movie, the Matrix, MIT and Stanford grad Rizwan Virk is releasing his book, The Simulation Hypothesis: An MIT Computer Scientists Shows Why AI, Quantum Physics and Eastern Mystics Agree We Are In a Video Game, which explores the scientific, philosophic and religious implications of this important theory.“Know all things to be like this:A mirage, a cloud castle, a dream, an apparition, without essence, but with qualities that can be seen;As a magician makes illusions of horses, oxen, carts, and other things, nothing is at it appears.”- BuddhaIn Part I of this series, Religion and the Simulation Hypothesis: Is God an AI?, we looked at the implications of (...)
The Live Stream Hack with Peter Yang formerly of Twitch
Episode 23 of the Hacker Noon #podcast: An interview with Peter Yang, former Product Manager at Twitch.Today’s show would not be possible without Digital Ocean.Listen to the interview on iTunes, or Google Podcast, or watch on YouTube.In this episode Trent Lapinski and Peter Yang discuss the live streaming market including the differences between the US and Chinese markets, video game streaming, and product management.“Live streaming is about long form content, interactive content, content you can talk to your viewers about or talk to other streamers about.”“It is about creating these jobs for people who might not enjoy a white collar job, or driving Uber or something, who just really enjoy playing videos.”“Why not make a career out of playing video games? Being able to connect with other people (...)
A year as a full time indie: #business advice for the ones starting.
My journey as an entrepreneur began a year ago. In this time I have learned some lessons that I’d like to share with you.When you read stories about indie developers you usually see:Postmortems of games: What went wrong, what went right, and some lessons learned on the way.Disaster stories: people that tried and fail miserably, run out of money after 6 months, etc.Very successful stories: Minecraft, Stardew Valley, etc.But usually not so many people tell the story from the point of view of the business. After a year running my indie studio I’ve also noticed that a lot of people really know how to make a game (and do it very well!) but don’t know the basics of the business. And it is sad because I see a lot of talented people that fail because they didn’t take in account the basic business (...)
An increasingly large number of influencers are arguing that games will help facilitate mass adoption of blockchains, and that blockchains will significantly disrupt the gaming industry.The highest number of games are currently being on built on Ethereum’s #blockchain, so I decided to take a look at some of the most interesting Ethereum-based projects, cut through the hype, and briefly review what’s actually being developed.Companies, Studios, and GamesStudio: Lucid SightCrypto Space Commander▻https://medium.com/media/216fbeca4f7358bae7653c2be782f60b/hrefCrypto Space Commander is a Massively Multiplayer Online game (MMO) where players build a fleet of spaceships, collect resources, craft items, and battle with pirates and other players as they travel the stars.A majority of gameplay takes (...)
The Game-Ending, Keyboard-Breaking, World of Lag (and how to fix it)
If you’ve ever played an online multiplayer game, you’ve probably suffered from some sort of lag. When Ronaldo is kicking the referee in Fifa 18 (instead of the ball) or your character in Counter-Strike starts teleporting around into different walls, its the nasty result of high latency, the slow connection speed from the games servers to your #gaming system. And this isnt a trivial problem. Newsweek wrote about Fortnite’s game-breaking update that introduced lag effects while building and graphic rednering issues that made the game “almost unplayable”. There are 1000’s of videos on YouTube that show hilarious (and soul-crushing) moments of defeat, as gamers lose control over their characters and die mysteriously in the heat of an intense skirmish.Jitter, lag, and slow ping are all results (...)
Top video game development companies in the world
The game industry is booming. Especially among small, independent development companies. Let’s take a look at some companies I’m keeping an eye on.I’ve ranked top game development companies, basing the list on games, as well as the number of existing players and uniqueness.VironITVironIT is a video game development company that uses a well-balanced set of technology skills to build incredible game experiences.VironIT game development teams delivers authentic #gaming experiences and services across PC, mobile, console, VR and AR platforms. It also offers state-of-the-art game development, using specific gaming engines like Unity and Unreal Engine. Also, they have have created a game cost calculator.The company uses the broad experience to ensure that clients have the best technical (...)
Video Games and The Motivational #brain
Nir’s Note: This guest post is by Dr. Marc Lewis, who studies the psychology and #neuroscience of #addiction. After years of active research, Marc now talks, writes, and blogs about the science and experience of addiction and how people outgrow it. Visit his website here.You’ve just obliterated the last seven or eight zombies. It was a narrow escape and you’re flushed with satisfaction. But you didn’t see that horrendous creep, weaping sores and oozing pus, because he was hidden behind the dustbin in the shadow of a bombed out building. You get slimed, you’re dead. Or worse than dead. So you touch the “play again” bar at the bottom of the screen. Now you start further ahead than last time. You know you’re going to meet the slime-master again. Soon. Be prepared.Or you’ve crossed the desert and (...)
Liu’s Game: A Story of Game Financing in the Future
The below is not a true story, rather, a characterisation of a not-too-unrealistic scenario that will soon be available in the not-too-distant future.Liu, 42, is an experienced game developer who has just formed a new company with some of her old co-workers. They have a great idea for a new game, which they estimate will take about two years and $5 million US dollars to complete.Traditionally, the market of game financing is dominated by a relatively small number of individuals and companies. The risky nature of game production — high costs, intersection of many disciplines and competitive market leading to a lack of certainty of success — has led to this situation.She examines the financing landscape and observes that she has a number of options:Big publishers — But they typically only deal (...)
3 Innovative Ways the #blockchain can Ramp up Your In-game Revenue
Game development is a high-risk, high-reward business that requires substantial investments in programming, math, and sound and graphic design. So developers are understandably wary of committing to, and spending money on, an additional technology such as the blockchain. The good news is that there are some awesome projects underway aiming to make it easy and seamless to integrate the blockchain into your games.In-game items and payments are being decentralized. With the right tools, you won’t just get access to helpful new technology. You’ll be opening up your games to a truly global #gaming community. However, to do it right, you’re going to have to be part of a massive industry rework.Making money from gamesThe Internet has completely changed the economics of the video game industry. It (...)
Roberta Williams 2017, auteure de jeux vidéos à partir des années 70, fondatrice de Sierra On-line / Sierra Entertainment (maintenant groupe Blizzard).
Parmi ses jeux les plus connus :
– Mystery House (1980- Apple 2) et par conséquent inventeuse du genre « jeu d’aventure graphique ».
– La série Kings Quest (1984-1998 + 2015…).
– Phantasmagoria (1995).
Game Awards 2014.
Et donc après, Sierra Entertainement, c’est une tétrachiée de jeux.
@rastapopoulos et les autres…
Brianna Wu running for US Congress in 2018
Already on the team is sci-fi author and Boing Boing co-editor Cory Doctorow, with Wu planning to add “legal experts on cyber-bullying and revenge porn” soon. As and when she formally runs, Wu will step back from her role at her studio Giant Spacekat.
Brianna Wu is an American video game developer and computer programmer. She cofounded Giant Spacekat, an independent video game development studio with Amanda Warner in Boston, Massachusetts. She is also a blogger and podcaster on matters relating to the video game industry.
GDC responds to Trump’s travel ban, refunds affected attendees
Organisers of upcoming developer conference says they are “horrified” by President’s decision
The president has ordered a 90-day ban to anyone attempting to enter the United States from seven countries - Iran, Iraq, Libya, Somalia, Sudan, Syria and Yemen - all of which are predominantly Muslim. It is a move that has been met with widespread disapproval.
Impossibilité d’entrer sur le territoire pour les participants de nombreux pays, pendant 3 mois.
La convention hurle au racisme.
#immigration #visa #USA #trump #politique #videogames #jeux_video #muslimban
It’s been close to thirty years since video games began their great leap from arcades to living rooms, and for all of those years parents and pediatricians have been counseling that kids spend too much time sitting on the sofa, controllers glued ...